A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Corentin Wallez 254fceac12 Fix two leaks and a delete vs delete[] reported by ASAN
BUG=angleproject:1137

Change-Id: Ic654b79aa56ae0c0a24097b85ab48f5af53ca1f7
Reviewed-on: https://chromium-review.googlesource.com/295154
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
2015-08-25 21:20:24 +00:00
build dEQP.gypi: tweaks to enable in-Chromium compilation on Linux 2015-08-21 17:09:39 +00:00
doc Add DebuggingTips.md with a tip about using apitrace 2015-07-27 20:21:05 +00:00
extensions Implement ES 2,3 parts of EXT_blend_func_extended for shader translation 2015-08-07 16:47:11 +00:00
include Implement ES 2,3 parts of EXT_blend_func_extended for shader translation 2015-08-07 16:47:11 +00:00
samples Fix remaining size_t conversion warnings. 2015-08-14 15:09:02 +00:00
src Fix two leaks and a delete vs delete[] reported by ASAN 2015-08-25 21:20:24 +00:00
util Fix two leaks and a delete vs delete[] reported by ASAN 2015-08-25 21:20:24 +00:00
.clang-format Log EGL initialize errors to the platform. 2015-07-31 19:33:27 +00:00
.gitattributes Stop shader local variables from using invalid qualifiers. 2014-04-14 18:14:08 +00:00
.gitignore Add clang-format integration for 'git cl format'. 2015-07-20 18:47:58 +00:00
AUTHORS Update The Qt Company in AUTHORS/CONTRIBUTORS 2015-04-20 17:00:44 +00:00
BUILD.gn Use default commit.h file if git index is not available 2015-08-12 16:33:23 +00:00
CONTRIBUTORS Use default commit.h file if git index is not available 2015-08-12 16:33:23 +00:00
DEPS Roll GYP for Windows 10 project generation. 2015-08-14 12:30:04 +00:00
LICENSE Update Copyright years on the LICENSE file 2013-01-11 04:12:37 +00:00
README.chromium Adds README.chromium for third-party integration. 2013-06-17 12:12:12 -04:00
README.md Move the most popular wiki articles into markdown files. 2015-07-13 20:43:44 +00:00
angle.isolate Add isolate for ANGLE on all platforms. 2015-07-09 17:58:56 +00:00
angle_on_all_platforms.isolate Add isolate for ANGLE on all platforms. 2015-07-09 17:58:56 +00:00
codereview.settings Fix missing colon in codereview.settings. 2015-08-10 18:39:37 +00:00

README.md

#ANGLE The goal of ANGLE is to allow Windows users to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to DirectX 9 or DirectX 11 API calls.

ANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardwareaccelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. Work on ANGLE's OpenGL ES 3.0 implementation is currently in progress, but should not be considered stable.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

##Building View the Dev setup instructions.

##Contributing