angle/samples
Frank Henigman 5b1180df68 Add gyp deprecation warning.
gyp_angle now prints a warning every time it is run.
All targets print the same warning as one of their build steps.
The DEPS change updates gypi_to_gn so it doesn't choke on
files with 'target_defaults' sections.

BUG=angleproject:1569

Change-Id: Ibdf277fcc14cf4ebc7b7db78270210752cd8ef9d
Reviewed-on: https://chromium-review.googlesource.com/711155
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
2017-12-18 23:04:55 +00:00
..
WindowTest Revert "Revert "OSXWindow: fix window size and position computations"" 2016-01-21 15:26:00 +00:00
hello_triangle Samples: Add command line flag to select renderer. 2017-10-10 14:58:03 +00:00
mip_map_2d Use C++11 raw string literals instead of SHADER_SOURCE macro 2017-09-18 15:08:15 +00:00
multi_texture Use C++11 raw string literals instead of SHADER_SOURCE macro 2017-09-18 15:08:15 +00:00
multi_window Use C++11 raw string literals instead of SHADER_SOURCE macro 2017-09-18 15:08:15 +00:00
multiple_draw_buffers Refactoring: replace NULL by nullptr for pointers (3rd CL). 2017-04-25 14:32:47 +00:00
multiview Add ANGLE_multiview sample 2017-09-11 07:51:59 +00:00
particle_system Use C++11 raw string literals instead of SHADER_SOURCE macro 2017-09-18 15:08:15 +00:00
post_sub_buffer Use C++11 raw string literals instead of SHADER_SOURCE macro 2017-09-18 15:08:15 +00:00
sample_util Fix standalone compilation on Mac 2017-10-17 20:59:00 +00:00
shader_translator ES31: Remove support of GL_OES_geometry_shader in compiler 2017-12-14 18:32:04 +00:00
simple_instancing Use C++11 raw string literals instead of SHADER_SOURCE macro 2017-09-18 15:08:15 +00:00
simple_texture_2d Use C++11 raw string literals instead of SHADER_SOURCE macro 2017-09-18 15:08:15 +00:00
simple_texture_cubemap Use C++11 raw string literals instead of SHADER_SOURCE macro 2017-09-18 15:08:15 +00:00
simple_vertex_shader Use C++11 raw string literals instead of SHADER_SOURCE macro 2017-09-18 15:08:15 +00:00
stencil_operations Use C++11 raw string literals instead of SHADER_SOURCE macro 2017-09-18 15:08:15 +00:00
tex_redef_microbench Use C++11 raw string literals instead of SHADER_SOURCE macro 2017-09-18 15:08:15 +00:00
texture_wrap Use C++11 raw string literals instead of SHADER_SOURCE macro 2017-09-18 15:08:15 +00:00
tri_fan_microbench Use C++11 raw string literals instead of SHADER_SOURCE macro 2017-09-18 15:08:15 +00:00
BUILD.gn Stand-alone build with gn. 2017-10-18 17:02:13 +00:00
samples.gyp Add gyp deprecation warning. 2017-12-18 23:04:55 +00:00