A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Jamie Madill 2c685a4104 Fix the perf test runner calibration.
This path was broken for the white box unit tests. Also adds argparse
handling to the runner so we can more flexibly override command line
arguments.

Previously the broken calibration was causing some of the tests to run
only a single test iteration when measuring. This could lead to low
quality measurements.

Bug: angleproject:5573
Change-Id: Ic1cb2b2553774a361325f290440c40b2ff90db5e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2672702
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
2021-02-03 22:44:53 +00:00
android Update VVL directories in Android build. 2020-12-16 03:28:16 +00:00
build_overrides Remove obsolete build flag. 2021-01-11 17:20:46 +00:00
doc Update README.md for Fuchsia 2021-01-28 20:21:38 +00:00
extensions Remove extension files that are not written by ANGLE. 2021-01-27 20:46:34 +00:00
gni Turn on vulkan backend for android ndk level < 26 2021-01-29 21:21:12 +00:00
include Disable SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS workaround. 2021-02-02 01:08:29 +00:00
infra infra: Fix win-trace-rel bot typo. 2021-01-13 20:26:27 +00:00
samples Rename ShaderVariable::structName to structOrBlockName 2021-01-20 21:39:29 +00:00
scripts Fix the perf test runner calibration. 2021-02-03 22:44:53 +00:00
src Fix the perf test runner calibration. 2021-02-03 22:44:53 +00:00
third_party Import Vulkan DEPS from the new vulkan-deps repo. 2020-12-18 18:09:50 +00:00
tools
util Reland "Use is_apple instead of is_mac and is_ios everywhere" 2021-01-12 15:44:03 +00:00
.clang-format
.gitattributes
.gitignore Import Vulkan DEPS from the new vulkan-deps repo. 2020-12-18 18:09:50 +00:00
.gn Re-land "Link C++ histogram support into angle_perftests." 2020-10-25 16:42:09 +00:00
.style.yapf
.vpython
.vpython3
.yapfignore
AUTHORS Fix to build with VS2019 2021-01-18 16:58:37 +00:00
BUILD.gn Fix angle_unittests build on iOS 2021-01-27 17:01:27 +00:00
CONTRIBUTORS Fix to build with VS2019 2021-01-18 16:58:37 +00:00
DEPS Roll SwiftShader from 51045556acd0 to 14dcbed947ce (1 revision) 2021-02-03 12:05:28 +00:00
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README.md Update README.md for Fuchsia 2021-01-28 20:21:38 +00:00
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README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete in progress
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS planned
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia complete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing