A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Geoff Lang 2e5b500c05 Revert "Store the applied element array buffer as a binding pointer."
This reverts commit 0018c85ea4.

Change-Id: Ieab61c0a4cd1b24d606263e9bf2bae31ea2e8ac4
Reviewed-on: https://chromium-review.googlesource.com/289486
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
2015-07-30 17:40:53 +00:00
build EGLContextCompatibility: suppress test on Linux non-standalone 2015-07-10 20:55:07 +00:00
doc Add DebuggingTips.md with a tip about using apitrace 2015-07-27 20:21:05 +00:00
extensions Add drafts for device query extensions. 2015-04-01 19:18:37 +00:00
include For WinRT, add EGLRenderSurfaceScaleProperty to specify swapchain scaling factor 2015-07-07 13:59:05 +00:00
samples Revert "Implement gl_FragDepth for GLES SL 3.0" 2015-07-23 21:26:00 +00:00
src Revert "Store the applied element array buffer as a binding pointer." 2015-07-30 17:40:53 +00:00
util X11Window::initialize remove a small code redundancy 2015-07-28 21:14:11 +00:00
.clang-format Add clang-format integration for 'git cl format'. 2015-07-20 18:47:58 +00:00
.gitattributes Stop shader local variables from using invalid qualifiers. 2014-04-14 18:14:08 +00:00
.gitignore Add clang-format integration for 'git cl format'. 2015-07-20 18:47:58 +00:00
AUTHORS Update The Qt Company in AUTHORS/CONTRIBUTORS 2015-04-20 17:00:44 +00:00
BUILD.gn Changed d3d11 desktop renderer to use d3d9 debug annotation interfaces. 2015-07-13 17:50:46 +00:00
CONTRIBUTORS Make all fragment shader out variables require location layout qualifier 2015-07-21 14:12:07 +00:00
DEPS Add clang-format integration for 'git cl format'. 2015-07-20 18:47:58 +00:00
LICENSE Update Copyright years on the LICENSE file 2013-01-11 04:12:37 +00:00
README.chromium Adds README.chromium for third-party integration. 2013-06-17 12:12:12 -04:00
README.md Move the most popular wiki articles into markdown files. 2015-07-13 20:43:44 +00:00
angle.isolate Add isolate for ANGLE on all platforms. 2015-07-09 17:58:56 +00:00
angle_on_all_platforms.isolate Add isolate for ANGLE on all platforms. 2015-07-09 17:58:56 +00:00
codereview.settings Update codereview.settings to point to gerrit. 2014-02-25 21:03:08 +00:00

README.md

#ANGLE The goal of ANGLE is to allow Windows users to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to DirectX 9 or DirectX 11 API calls.

ANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardwareaccelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. Work on ANGLE's OpenGL ES 3.0 implementation is currently in progress, but should not be considered stable.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

##Building View the Dev setup instructions.

##Contributing