A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Geoff Lang 2f3ba21015 Rename translator to shader_translator and remove redundant projects.
The essl_to_hlsl and essl_to_glsl projects were exactly the same so it
doesn't make sense to keep both.

BUG=angleproject:981

Change-Id: Ibf034a71e94ba5002f9c40ac87720bf0de74ae18
Reviewed-on: https://chromium-review.googlesource.com/266872
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
2015-04-23 13:59:44 +00:00
build Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data) 2015-04-09 20:13:48 +00:00
extensions Add drafts for device query extensions. 2015-04-01 19:18:37 +00:00
include Add D3D11CreateDevice timing histogram. 2015-04-20 20:57:09 +00:00
samples Rename translator to shader_translator and remove redundant projects. 2015-04-23 13:59:44 +00:00
src Fix build regression on Linux 2015-04-23 12:05:31 +00:00
util Release Surface when calling makeCurrent with null. 2015-04-14 20:45:57 +00:00
.gitattributes Stop shader local variables from using invalid qualifiers. 2014-04-14 18:14:08 +00:00
.gitignore Ignore visual studio profiler and nsight files. 2015-04-09 21:36:08 +00:00
AUTHORS Update The Qt Company in AUTHORS/CONTRIBUTORS 2015-04-20 17:00:44 +00:00
BUILD.gn Fix GN Windows component build. 2015-04-07 20:03:50 +00:00
CONTRIBUTORS Update The Qt Company in AUTHORS/CONTRIBUTORS 2015-04-20 17:00:44 +00:00
DEPS Add dEQP tests. 2015-03-24 15:24:02 +00:00
LICENSE Update Copyright years on the LICENSE file 2013-01-11 04:12:37 +00:00
README.chromium Adds README.chromium for third-party integration. 2013-06-17 12:12:12 -04:00
README.md Update the README to match the one on the google code page. 2014-11-21 20:51:32 +00:00
angle.isolate Add angle.isolate. 2015-03-05 23:54:32 +00:00
codereview.settings Update codereview.settings to point to gerrit. 2014-02-25 21:03:08 +00:00
enumerate_files.py Update enumerate_files.py to ignore "hidden" files. 2014-03-03 19:45:26 +00:00
generate_winrt_projects.py Fix Winrt Project generation 2015-03-18 14:11:08 +00:00

README.md

#ANGLE The goal of ANGLE is to allow Windows users to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to DirectX 9 or DirectX 11 API calls.

ANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardwareaccelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. Work on ANGLE's OpenGL ES 3.0 implementation is currently in progress, but should not be considered stable.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

##Building For building instructions, visit the dev setup wiki.

##Contributing