A conformant OpenGL ES implementation for Windows, Mac and Linux.
Перейти к файлу
angle-autoroll 30a5b24c11 Roll VK-GL-CTS from 435efeefbc72 to a13cbc855993 (6 revisions)
435efeefbc..a13cbc8559

2023-02-03 gleese@broadcom.com Simplify test setup for descriptor indexing
2023-02-03 gleese@broadcom.com Run descriptor_indexing tests in more places
2023-02-03 slawomir.cygan@intel.com Fix dispatching to custom device
2023-02-03 rgarcia@igalia.com Add more tests for off-screen viewports
2023-02-03 piotr.byszewski@mobica.com Merge vk-gl-cts/vulkan-cts-1.3.5 to vk-gl-cts/main
2023-02-03 quic_mnetsch@quicinc.com Notice of withdrawal of Vulkan CTS 1.3.1.x

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll
Please CC angle-team@google.com,ynovikov@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: ynovikov@google.com
Change-Id: I19fdae34e856929505553a1f179a98326a5f3986
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4219010
Bot-Commit: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
2023-02-03 20:49:37 +00:00
android Android: set android:allowBackup="false" in manifset 2022-12-02 18:38:18 +00:00
build_overrides Remove deprecated use_system_libwayland 2023-01-20 07:36:57 +00:00
doc Reland "Add support for glShaderBinary" 2023-01-27 00:27:14 +00:00
extensions Reland "Add support for glShaderBinary" 2023-01-27 00:27:14 +00:00
gni Enable X11 and OpenGL backends for CastOS. 2023-02-02 19:01:37 +00:00
include Metal: Add an in-memory MTLLibrary cache. 2023-02-02 20:35:03 +00:00
infra Trace Interpreter: Support DOTA underlords. 2023-01-19 16:04:58 +00:00
samples Vulkan: Remove glslang fallback 2022-11-08 14:42:58 +00:00
scripts Roll VK-GL-CTS from 435efeefbc72 to a13cbc855993 (6 revisions) 2023-02-03 20:49:37 +00:00
src Skip flaky crashing test on TSAN 2023-02-03 17:50:51 +00:00
third_party Roll Chromium from fc4e0530422c to e376e31a56b1 (1084 revisions) 2022-12-22 19:53:12 +00:00
tools ubsan: Ignore errors from SwiftShader 2022-12-02 00:19:52 +00:00
util Metal: Add an in-memory MTLLibrary cache. 2023-02-02 20:35:03 +00:00
.clang-format
.gitattributes
.gitignore Roll Chromium from c8d10c0b09ab to 2c98c5af6539 (5653 revisions) 2022-11-02 20:06:40 +00:00
.gn
.style.yapf
.vpython
.vpython3 Add support for building Mesa + Zink. 2022-10-27 16:19:10 +00:00
.yapfignore
AUTHORS Debug: Handle LOG_EVENT on Apple platform 2022-11-01 17:37:47 +00:00
Android.mk
BUILD.gn Added "git worktree" support into "commit_id.py". 2023-01-30 21:33:56 +00:00
CONTRIBUTORS Add colleagues at Apple who have contributed to ANGLE. 2023-01-05 21:06:49 +00:00
DEPS Roll VK-GL-CTS from 435efeefbc72 to a13cbc855993 (6 revisions) 2023-02-03 20:49:37 +00:00
DIR_METADATA
LICENSE
OWNERS Add srisser 2023-01-06 18:36:26 +00:00
PRESUBMIT.py PRESUBMIT: Remove unnecessary escape of forward slash 2022-08-12 14:00:44 +00:00
README.chromium
README.md Update README about GLES1 2023-01-11 22:39:57 +00:00
WATCHLISTS
additional_readme_paths.json
codereview.settings
dotfile_settings.gni

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete complete
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Additionally, OpenGL ES 1.1 is implemented in the front-end using OpenGL ES 3.0 features. This version of the specification is thus supported on all platforms specified above that support OpenGL ES 3.0 with known issues.

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete complete
iOS complete
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia complete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.5 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing