angle/scripts/run_code_generation.py

202 строки
6.5 KiB
Python
Executable File

#!/usr/bin/python2
#
# Copyright 2017 The ANGLE Project Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
#
# run_code_generation.py:
# Runs ANGLE format table and other script code generation scripts.
import hashlib
import json
import os
import subprocess
import sys
script_dir = sys.path[0]
root_dir = os.path.abspath(os.path.join(script_dir, '..'))
# auto_script is a standard way for scripts to return their inputs and outputs.
def get_child_script_dirname(script):
# All script names are relative to ANGLE's root
return os.path.dirname(os.path.abspath(os.path.join(root_dir, script)))
# Replace all backslashes with forward slashes to be platform independent
def clean_path_slashes(path):
return path.replace("\\", "/")
# Takes a script file name which is relative to the code generation script's directory and
# changes it to be relative to the angle root directory
def rebase_script_path(script_path, relative_path):
return os.path.relpath(os.path.join(os.path.dirname(script_path), relative_path), root_dir)
def grab_from_script(script, param):
res = subprocess.check_output(['python', script, param]).strip()
if res == '':
return []
return [clean_path_slashes(rebase_script_path(script, name)) for name in res.split(',')]
def auto_script(script):
# Set the CWD to the script directory.
os.chdir(get_child_script_dirname(script))
base_script = os.path.basename(script)
info = {
'inputs': grab_from_script(base_script, 'inputs'),
'outputs': grab_from_script(base_script, 'outputs')
}
# Reset the CWD to the root ANGLE directory.
os.chdir(root_dir)
return info
hash_fname = "run_code_generation_hashes.json"
generators = {
'ANGLE format':
'src/libANGLE/renderer/gen_angle_format_table.py',
'ANGLE load functions table':
'src/libANGLE/renderer/gen_load_functions_table.py',
'D3D11 blit shader selection':
'src/libANGLE/renderer/d3d/d3d11/gen_blit11helper.py',
'D3D11 format':
'src/libANGLE/renderer/d3d/d3d11/gen_texture_format_table.py',
'DXGI format':
'src/libANGLE/renderer/d3d/d3d11/gen_dxgi_format_table.py',
'DXGI format support':
'src/libANGLE/renderer/d3d/d3d11/gen_dxgi_support_tables.py',
'GL copy conversion table':
'src/libANGLE/gen_copy_conversion_table.py',
'GL/EGL/WGL loader':
'scripts/generate_loader.py',
'GL/EGL entry points':
'scripts/generate_entry_points.py',
'GL format map':
'src/libANGLE/gen_format_map.py',
'uniform type':
'src/common/gen_uniform_type_table.py',
'OpenGL dispatch table':
'src/libANGLE/renderer/gl/generate_gl_dispatch_table.py',
'packed enum':
'src/common/gen_packed_gl_enums.py',
'proc table':
'src/libGLESv2/gen_proc_table.py',
'Vulkan format':
'src/libANGLE/renderer/vulkan/gen_vk_format_table.py',
'Vulkan mandatory format support table':
'src/libANGLE/renderer/vulkan/gen_vk_mandatory_format_support_table.py',
'Vulkan internal shader programs':
'src/libANGLE/renderer/vulkan/gen_vk_internal_shaders.py',
'Emulated HLSL functions':
'src/compiler/translator/gen_emulated_builtin_function_tables.py',
'ESSL static builtins':
'src/compiler/translator/gen_builtin_symbols.py',
}
def md5(fname):
hash_md5 = hashlib.md5()
with open(fname, "r") as f:
for chunk in iter(lambda: f.read(4096), b""):
hash_md5.update(chunk)
return hash_md5.hexdigest()
def any_hash_dirty(name, filenames, new_hashes, old_hashes):
found_dirty_hash = False
for filename in filenames:
key = name + ":" + filename
if not os.path.isfile(filename):
print('Could not find %s for %s' % (filename, name))
found_dirty_hash = True
else:
new_hashes[key] = md5(filename)
if (not key in old_hashes) or (old_hashes[key] != new_hashes[key]):
found_dirty_hash = True
return found_dirty_hash
def any_old_hash_missing(new_hashes, old_hashes):
result = False
for name, _ in old_hashes.iteritems():
if name not in new_hashes:
script, file = name.split(':')
print('%s missing from generated hashes for %s.' % (file, script))
result = True
return result
def update_output_hashes(script, outputs, new_hashes):
for output in outputs:
if not os.path.isfile(output):
print('Output is missing from %s: %s' % (script, output))
sys.exit(1)
key = script + ":" + output
new_hashes[key] = md5(output)
def main():
os.chdir(script_dir)
old_hashes = json.load(open(hash_fname))
new_hashes = {}
any_dirty = False
verify_only = False
if len(sys.argv) > 1 and sys.argv[1] == '--verify-no-dirty':
verify_only = True
for name, script in sorted(generators.iteritems()):
info = auto_script(script)
filenames = info['inputs'] + info['outputs'] + [script]
if any_hash_dirty(name, filenames, new_hashes, old_hashes):
any_dirty = True
if not verify_only:
# Set the CWD to the script directory.
os.chdir(get_child_script_dirname(script))
print('Running ' + name + ' code generator')
if subprocess.call(['python', os.path.basename(script)]) != 0:
sys.exit(1)
if any_old_hash_missing(new_hashes, old_hashes):
any_dirty = True
if verify_only:
sys.exit(any_dirty)
if any_dirty:
args = []
if os.name == 'nt':
args += ['git.bat']
else:
args += ['git']
# The diff can be so large the arguments to clang-format can break the Windows command
# line length limits. Work around this by calling git cl format with --full.
args += ['cl', 'format', '--full']
print('Calling git cl format')
subprocess.call(args)
# Update the output hashes again since they can be formatted.
for name, script in sorted(generators.iteritems()):
info = auto_script(script)
update_output_hashes(name, info['outputs'], new_hashes)
os.chdir(script_dir)
json.dump(
new_hashes,
open(hash_fname, "w"),
indent=2,
sort_keys=True,
separators=(',', ':\n '))
if __name__ == '__main__':
sys.exit(main())