зеркало из https://github.com/AvaloniaUI/angle.git
95 строки
2.0 KiB
Plaintext
95 строки
2.0 KiB
Plaintext
Name
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ANGLE_device_cgl
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Name Strings
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EGL_ANGLE_device_cgl
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Contributors
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Ken Russell (kbr 'at' google.com)
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Geoff Lang (geofflang 'at' google.com)
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Contact
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Ken Russell (kbr 'at' google.com)
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Status
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Draft
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Version
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Version 1, October 4, 2019
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Number
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EGL Extension #XXX
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Extension Type
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EGL device extension
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Dependencies
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This extension is written against the language of EGL 1.5 as
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modified by EGL_EXT_device_query.
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EGL_EXT_device_query is required.
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Overview
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ANGLE on macOS internally uses an OpenGL context allocated via CGL.
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This extension defines a mapping from an EGL device to the underlying
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CGLContextObj and its associated CGLPixelFormatObj, after it's been
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queried from an EGL display.
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IP Status
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No known claims.
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New Types
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None.
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New Procedures and Functions
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None.
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New Tokens
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Accepted as a queried <attribute> in eglQueryDeviceAttribEXT:
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EGL_CGL_CONTEXT_ANGLE 0x3485
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EGL_CGL_PIXEL_FORMAT_ANGLE 0x3486
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Add a new section 2.1.3 (CGL Devices) after 2.1.2 (Devices)
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On macOS the underlying CGLContextObj and CGLPixelFormatObj can be queried
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from the EGL device. The intented purpose is to allow applications to create
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new CGL contexts which share resources with this one.
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Changes to section 3.2 (Devices)
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Replace the paragraph immediately following the prototype for
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eglQueryDeviceAttribEXT:
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<attribute> may be either EGL_CGLCONTEXT_DEVICE_ANGLE or
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EGL_CGLPIXELFORMAT_DEVICE_ANGLE. On success, EGL_TRUE is returned, and a
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valid CGLContextObj or CGLPixelFormatObj corresponding to the EGL device is
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returned in <value>. These objects are compatible with OpenGL and CGL API
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functions. If the EGL device is not currently associated with a CGL context,
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EGL_BAD_ATTRIBUTE is returned, and <value> is left unchanged.
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Issues
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None
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Revision History
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Version 1, October 4, 2019 (Ken Russell)
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- Initial Draft
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Version 2, October 8, 2019 (Ken Russell)
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- Address feedback from Geoff Lang
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