зеркало из https://github.com/AvaloniaUI/angle.git
10380f4ba4
In this change, the shader interface variables are given SPIR-V ids by the compiler before SPIR-V generation. Those ids are made available through the ShaderVariable interface. The transformer does not yet rely on this information. A follow up change will rework the backend's name->info map and the transformer to directly use ids instead of names. Bug: angleproject:7220 Change-Id: Ic0a62681d4bcf3ed171c39c3ecd83e438ea068c8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4600609 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> |
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.. | ||
CL | ||
EGL | ||
GLES | ||
GLES2 | ||
GLES3 | ||
GLSLANG | ||
GLX | ||
KHR | ||
WGL | ||
platform | ||
vulkan | ||
angle_cl.h | ||
angle_gl.h | ||
angle_windowsstore.h | ||
export.h |