A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Tim Van Patten 43b951c8d8 Remove third_party/angle/ from generate_android_bp.py
Android builds are failing due to .git/HEAD being listed in the
Android.bp, which generate_android_bp.py is supposed to remove. The
problem is that the blacklist contains '//third_party/angle/.git/HEAD'
rather than '//.git/HEAD', due to generating the GN files from
chromium/src/ rather than angle/. This CL cleans this up.

Bug: b/160727922
Test: Manual script execution and building in AOSP
Change-Id: Ia1682605097791d20b28686f3043ddc08d49ca52
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2310960
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
2020-07-25 01:18:28 +00:00
android Reformat GN files 2020-02-21 23:37:44 +00:00
build_overrides Roll chromium_revision b0410bba02..fb6cbaf6e5 (763000:790363) 2020-07-21 17:04:12 +00:00
doc D3D: Make possible to build angle without D3D11 2020-07-22 15:01:05 +00:00
extensions Support BGRA_1010102 IOSurfaces in CGL and Vulkan. 2020-07-20 18:58:43 +00:00
gni Enable the use of chromium worker pool 2020-07-07 16:32:55 +00:00
include Improve WebGL 2.0 readPixels support. 2020-07-18 00:16:03 +00:00
infra Infra: Migrate to new Goma RBE service 2020-06-10 16:16:45 +00:00
samples Refactor frame_capture_utils.h to frame_capture_test_utils.h 2020-06-29 19:58:59 +00:00
scripts Remove third_party/angle/ from generate_android_bp.py 2020-07-25 01:18:28 +00:00
src Reland: Refactor DisplayGbm::generateConfigs 2020-07-23 00:50:12 +00:00
third_party Remove angle_libjpeg_turbo_dir fallback after Chromium side fix 2020-07-09 02:59:55 +00:00
tools Update glslang_validator binary for Windows. 2020-06-23 17:02:58 +00:00
util Make trace tests a shared library. 2020-07-21 21:06:07 +00:00
.clang-format Update .clang-format. 2020-04-28 14:23:13 +00:00
.gitattributes Automatically call flex/bison if necessary 2019-12-03 19:29:42 +00:00
.gitignore Vulkan: Update VMA directory. 2020-05-08 18:25:45 +00:00
.gn angle: Stop setting secondary_source. 2019-05-13 13:42:57 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS D3D: Make possible to build angle without D3D11 2020-07-22 15:01:05 +00:00
BUILD.gn D3D: Make possible to build angle without D3D11 2020-07-22 15:01:05 +00:00
CONTRIBUTORS Optimize thread specific storage and retrieval with native ASM 2020-06-17 00:21:26 +00:00
DEPS Roll Vulkan-ValidationLayers from d92ddcef72ef to adf938680697 (9 revisions) 2020-07-23 09:36:25 +00:00
LICENSE Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
OWNERS Update OWNERS information. 2020-03-27 19:58:54 +00:00
PRESUBMIT.py Change how multiple commit messages are split 2020-07-03 16:39:03 +00:00
README.chromium Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
README.md Update README.md to indicate GLES 3.1 conformance 2020-07-14 18:00:42 +00:00
WATCHLISTS Fix quotes around emails in WATCHLISTS 2020-04-21 16:50:07 +00:00
additional_readme_paths.json Vulkan: Update VMA directory. 2020-05-08 18:25:45 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete in progress
OpenGL ES 3.0 complete complete complete complete
OpenGL ES 3.1 in progress complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS planned
Chrome OS complete planned
Android complete complete
Fuchsia in progress

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing