A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Geoff Lang 464a6b8bb7 Revert "Enable point sprites in StateManagerGL."
Speculative fix for failures on the AMD FYI bot.

This reverts commit 67e04be12d.

Change-Id: Ia57e3c800a6ff9e81e31bf5b37a95e97460ceda4
Reviewed-on: https://chromium-review.googlesource.com/277681
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
2015-06-15 21:25:42 +00:00
build Add Windows SDK path to WinPhone projects 2015-06-01 19:25:41 +00:00
extensions Add drafts for device query extensions. 2015-04-01 19:18:37 +00:00
include Work around pow() issue in NVIDIA 331.x drivers 2015-06-02 10:40:42 +00:00
samples Do not always use X11 for Linux builds, inherit Chromium's settings 2015-05-27 17:13:29 +00:00
src Revert "Enable point sprites in StateManagerGL." 2015-06-15 21:25:42 +00:00
util Only run tests that the current hardware can support. 2015-06-10 21:12:57 +00:00
.gitattributes Stop shader local variables from using invalid qualifiers. 2014-04-14 18:14:08 +00:00
.gitignore Ignore visual studio profiler and nsight files. 2015-04-09 21:36:08 +00:00
AUTHORS Update The Qt Company in AUTHORS/CONTRIBUTORS 2015-04-20 17:00:44 +00:00
BUILD.gn Mark no_angle_common as no_chromium_code. 2015-06-04 20:51:20 +00:00
CONTRIBUTORS Add Shawn Hargreaves (Microsoft Corporation) to CONTRIBUTORS 2015-05-29 16:50:46 +00:00
DEPS Use the git mirror of googlemock. 2015-06-03 14:00:30 +00:00
LICENSE Update Copyright years on the LICENSE file 2013-01-11 04:12:37 +00:00
README.chromium Adds README.chromium for third-party integration. 2013-06-17 12:12:12 -04:00
README.md Update the README to match the one on the google code page. 2014-11-21 20:51:32 +00:00
angle.isolate Add angle.isolate. 2015-03-05 23:54:32 +00:00
codereview.settings Update codereview.settings to point to gerrit. 2014-02-25 21:03:08 +00:00
generate_winrt_projects.py Updated generate_winrt_projects to produce Windows 10 projects 2015-05-20 13:42:05 +00:00

README.md

#ANGLE The goal of ANGLE is to allow Windows users to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to DirectX 9 or DirectX 11 API calls.

ANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardwareaccelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. Work on ANGLE's OpenGL ES 3.0 implementation is currently in progress, but should not be considered stable.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

##Building For building instructions, visit the dev setup wiki.

##Contributing