A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Geoff Lang 47110bf4b3 Implement CHROMIUM_copy_compressed_texture for D3D11.
BUG=angleproject:1356

Change-Id: Id563997d2921cf558c52a781ae66d8bde58d1f2f
Reviewed-on: https://chromium-review.googlesource.com/339847
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
2016-10-07 14:56:11 +00:00
build Add stubs for a NULL renderer. 2016-10-05 18:45:49 +00:00
doc Remove Windows 8.1 (Store apps) and Windows Phone 8.1 support 2016-08-23 17:48:08 +00:00
extensions Implement CHROMIUM_copy_compressed_texture for D3D11. 2016-10-07 14:56:11 +00:00
include Implement CHROMIUM_copy_compressed_texture for D3D11. 2016-10-07 14:56:11 +00:00
infra/config Add win_clang to CQ trybots. 2016-07-18 17:04:28 +00:00
samples Use 64-bits compile options 2016-09-13 20:54:59 +00:00
scripts Add stubs for a NULL renderer. 2016-10-05 18:45:49 +00:00
src Implement CHROMIUM_copy_compressed_texture for D3D11. 2016-10-07 14:56:11 +00:00
third_party/deqp Roll dEQP cc0ded6c77267b..cd361df193e7535b9 2016-06-20 18:41:28 +00:00
util D3D11: Fix unreferenced XFB vars getting dropped. 2016-10-04 15:45:38 +00:00
.clang-format Log EGL initialize errors to the platform. 2015-07-31 19:33:27 +00:00
.gitattributes Re-land "GN: Enable chromium_code config instead." 2016-07-18 20:44:10 +00:00
.gitignore Move default ANGLE format map to shared location. 2016-08-22 19:56:59 +00:00
AUTHORS Fix rounding problem for SwapChainPanel size. 2016-06-23 14:24:39 +00:00
BUILD.gn Add stubs for a NULL renderer. 2016-10-05 18:45:49 +00:00
CONTRIBUTORS Revert "Add workaround for unused std140 and shared uniform blocks on MacOS" 2016-10-01 00:16:35 +00:00
DEPS Roll dEQP cc0ded6c77267b..cd361df193e7535b9 2016-06-20 18:41:28 +00:00
DEPS.chromium Roll dEQP cc0ded6c77267b..cd361df193e7535b9 2016-06-20 18:41:28 +00:00
LICENSE Update Copyright years on the LICENSE file 2013-01-11 04:12:37 +00:00
README.chromium Adds README.chromium for third-party integration. 2013-06-17 12:12:12 -04:00
README.md Add Vulkan to in-progress section of the landing page. 2016-08-23 19:18:05 +00:00
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README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
OpenGL ES 2.0 complete complete complete complete in progress
OpenGL ES 3.0 complete complete in progress not started
OpenGL ES 3.1 not started in progress in progress not started

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
Windows complete complete complete complete in progress
Linux complete planned
Mac OS X in progress
Chrome OS complete planned
Android complete planned

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions. For generating a Windows Store version of ANGLE view the Windows Store instructions

Contributing