A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Jamie Madill 53aff41e47 Use separate json files for each code generator.
This should reduce the number of merge conflicts when multiple people
touch different generators. There still will be merge conflicts when
two people touch the same code generator.

Bug: angleproject:3691
Change-Id: I0b179368a1352331c091972568c00213ab106e46
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1698650
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
2019-07-11 20:17:04 +00:00
android Re-land "Cleanup angle_libs_suffix in BUILD.gn." 2019-06-28 17:47:11 +00:00
build_overrides Allow overwriting angle_root in non-Chromium GN configurations 2019-06-19 00:48:07 +00:00
doc Add GLES 3.1 dEQP test results to ANGLE docs 2019-07-04 15:56:06 +00:00
extensions Clean up workarounds/features to single location. 2019-06-17 19:44:51 +00:00
gni Re-land "Cleanup angle_libs_suffix in BUILD.gn." 2019-06-28 17:47:11 +00:00
include WGL implemetation for OpenGL tutorial 2019-07-11 15:58:50 +00:00
infra Switch standalone builders to Xenial GCEs 2019-07-08 19:37:47 +00:00
samples ANGLE tests loading wrong opengl32.dll 2019-07-04 20:40:21 +00:00
scripts Use separate json files for each code generator. 2019-07-11 20:17:04 +00:00
src Rename StaticType's kInstance to instance. 2019-07-11 16:04:39 +00:00
third_party Vulkan: roll Vulkan repos to v1.1.102 2019-03-28 04:47:51 +00:00
tools/glslang Update glslang_validator binary for Windows. 2019-06-14 16:13:16 +00:00
util GL: Implement EGL_ANDROID_native_fence_sync 2019-07-10 14:47:50 +00:00
.clang-format Update clang-format settings. 2018-11-26 19:14:45 +00:00
.gitattributes Use separate json files for each code generator. 2019-07-11 20:17:04 +00:00
.gitignore Pull angle-internal for internal ANGLE devs. 2019-06-28 21:58:38 +00:00
.gn angle: Stop setting secondary_source. 2019-05-13 13:42:57 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
AUTHORS Revert "Vulkan: pipeline cache not populated as blob cache is not set" 2019-07-01 12:58:57 +00:00
BUILD.gn Rename "opengl32" to "libGL" 2019-07-09 14:47:30 +00:00
CONTRIBUTORS Revert "Vulkan: pipeline cache not populated as blob cache is not set" 2019-07-01 12:58:57 +00:00
DEPS Roll ./third_party/glslang/src 8aa9a7bb8f74..c538b5d796fb (2 commits) 2019-07-11 07:54:20 +00:00
LICENSE Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
OWNERS Add COMPONENT to OWNERS 2019-03-18 19:32:27 +00:00
PRESUBMIT.py PRESUBMIT.py: Don't require "Bug:" for autoroller CLs. 2019-07-09 12:01:00 +00:00
README.chromium Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
README.md Documentation: Update support matrix. 2019-06-19 18:34:50 +00:00
WATCHLISTS Add watchlist file for ANGLE. 2019-02-28 15:47:54 +00:00
additional_readme_paths.json Use xxHash for faster hash map lookups. 2018-11-20 16:37:07 +00:00
codereview.settings Set GERRIT_SQUASH_UPLOADS to False. 2016-06-17 18:19:41 +00:00
dotfile_settings.gni Gyp is dead. Long live gn. 2018-08-29 19:26:38 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
OpenGL ES 2.0 complete complete complete complete complete
OpenGL ES 3.0 complete complete complete in progress
OpenGL ES 3.1 in progress complete complete not started
OpenGL ES 3.2 planned planned planned

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete
Chrome OS complete planned
Android complete complete
Fuchsia in progress

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing