A conformant OpenGL ES implementation for Windows, Mac and Linux.
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daniel@transgaming.com 5751ed385b Update contributors list
git-svn-id: https://angleproject.googlecode.com/svn/trunk@505 736b8ea6-26fd-11df-bfd4-992fa37f6226
2010-12-12 08:53:40 +00:00
build Changed the default character set to be UNICODE, the same as chromium. Changes to fix compile errors and warnings. 2010-04-07 19:57:20 +00:00
include Implemented validation for loop and indexing limitations specified by GLSL ES spec 1.0 Appendix A Section 4 and 5. 2010-11-24 18:38:33 +00:00
samples Resize surface on receipt of WM_SIZE to avoid corruption during resize. We hook WM_SIZE using window subclassing. 2010-11-18 00:24:27 +00:00
src Fix memory leak in float literal parsing 2010-12-12 08:53:34 +00:00
.gitignore Update .gitignore 2010-03-28 19:36:18 +00:00
AUTHORS Initial import from TransGaming 2010-03-08 20:26:45 +00:00
CONTRIBUTORS Update contributors list 2010-12-12 08:53:40 +00:00
DEPS Removed actions for generating parser-lexer now that they have been checked in. Also removed hooks to pull cygwin - it was only required for flex and bison that are not required anymore. If a developer needs to modify grammar files, he is expected to install cygwin. 2010-11-17 21:39:54 +00:00
LICENSE Initial import from TransGaming 2010-03-08 20:26:45 +00:00
LICENSE.preprocessor Adding separate license file for the preprocessor code and removing the ANGLE boilerplate license from those files. 2010-08-09 16:51:37 +00:00
codereview.settings Added codereview settings file. 2010-03-10 23:51:56 +00:00