A conformant OpenGL ES implementation for Windows, Mac and Linux.
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angle-autoroll 598b6bbd3e Roll Chromium from 141612cc6143 to 2e3165386670 (489 revisions)
141612cc61..2e31653866

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/chromium-angle-autoroll
Please CC ynovikov@google.com,jmadill@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Changed dependencies
* build: bdd4e9dcbc..9f81eec935
* buildtools/third_party/libc++abi/trunk: d0f33885a2..b8e67401d8
* testing: d364fd2e43..f73b4bea19
* third_party/android_ndk: https://chromium.googlesource.com/android_ndk.git/+log/27c0a8d090..401019bf85
* third_party/catapult: https://chromium.googlesource.com/catapult.git/+log/{catapult_..da84ecd433
* third_party/depot_tools: 93d80d8686..bc1f5c75f1
* tools/clang: d7dd881ddc..7a6a1f2ea2
* tools/luci-go: git_revision:0f913477afc80d5c4b6609834d3bef6b44910e67..git_revision:e7e8e7aea55bc50729ec835604b2a00e6e668afe
* tools/luci-go: git_revision:0f913477afc80d5c4b6609834d3bef6b44910e67..git_revision:e7e8e7aea55bc50729ec835604b2a00e6e668afe
* tools/luci-go: git_revision:0f913477afc80d5c4b6609834d3bef6b44910e67..git_revision:e7e8e7aea55bc50729ec835604b2a00e6e668afe
* tools/mb: b0eccdd309..d5a5d84142
No update to Clang.

Bug: None
Tbr: ynovikov@google.com,jmadill@google.com
Change-Id: I5d24a7ca9920f29f321a6333bd3bb96852570b77
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2843989
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
2021-04-21 15:40:21 +00:00
android Fix and re-enable component build of angle_apks 2021-04-02 01:30:01 +00:00
build_overrides Add standalone Android build. 2021-04-20 15:24:42 +00:00
doc Improve Angle Android gtest support 2021-04-07 16:50:52 +00:00
extensions Reland: Metal: Support importing external metal textures 2021-04-16 03:31:26 +00:00
gni Add standalone Android build. 2021-04-20 15:24:42 +00:00
include Unbind fbo before context switching for PowerVR GPUs 2021-04-21 01:03:24 +00:00
infra infra: Add configs for Android build. 2021-04-21 02:36:44 +00:00
samples Perf Tests: Trigger test failure on API errors. 2021-04-07 17:13:52 +00:00
scripts Remove 'six' from roll_chromium_deps. 2021-04-21 14:03:31 +00:00
src Reland "Revert "Vulkan: Suppress draw-time push constant VVL warnings. "" 2021-04-21 14:23:31 +00:00
third_party Add standalone Android build. 2021-04-20 15:24:42 +00:00
tools Add standalone Android build. 2021-04-20 15:24:42 +00:00
util Add KHR_blend_equation_advanced entry points 2021-04-20 16:08:58 +00:00
.clang-format Update .clang-format. 2020-04-28 14:23:13 +00:00
.gitattributes Automatically call flex/bison if necessary 2019-12-03 19:29:42 +00:00
.gitignore Add standalone Android build. 2021-04-20 15:24:42 +00:00
.gn infra: Add configs for Android build. 2021-04-21 02:36:44 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
.vpython Add luci-go and mb to DEPS. 2020-09-14 21:27:36 +00:00
.vpython3 Add luci-go and mb to DEPS. 2020-09-14 21:27:36 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS Add Collabora, Ltd. to AUTHORS and CONTRIBUTORS 2021-02-23 20:49:54 +00:00
BUILD.gn Reland "Reland "Add support for Linux GPU info with Vulkan backend"" 2021-04-16 18:36:43 +00:00
CONTRIBUTORS Skip ResizeWindow test on Linux. 2021-03-22 15:33:39 +00:00
DEPS Roll Chromium from 141612cc6143 to 2e3165386670 (489 revisions) 2021-04-21 15:40:21 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 19:09:11 +00:00
LICENSE Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
OWNERS Add timvp to ANGLE, vulkan and capture owners. 2021-02-16 19:02:33 +00:00
PRESUBMIT.py Add tint: to the list of allowed Bug: tags. 2021-04-06 13:56:58 +00:00
README.chromium Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
README.md Update README.md for Fuchsia 2021-01-28 20:21:38 +00:00
WATCHLISTS Fix quotes around emails in WATCHLISTS 2020-04-21 16:50:07 +00:00
additional_readme_paths.json Vulkan: Generate mipmap in compute 2020-07-26 19:38:41 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete in progress
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS planned
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia complete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing