A conformant OpenGL ES implementation for Windows, Mac and Linux.
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angle-autoroll 5e6089d6ca Roll SwiftShader from f0e8ec2da282 to 4c687cc2f8ea (4 revisions)
https://swiftshader.googlesource.com/SwiftShader.git/+log/f0e8ec2da282..4c687cc2f8ea

2021-11-18 srisser@google.com Regres fetches HEAD and truncates deqp.json
2021-11-17 swiftshader.regress@gmail.com Regres: Update test lists @ e068963d
2021-11-17 capn@google.com Add support for VK_FORMAT_B8G8R8A8_UNORM|SRGB as storage image formats
2021-11-16 swiftshader.regress@gmail.com Regres: Update test lists @ f0e8ec2d

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/swiftshader-angle-autoroll
Please CC geofflang@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in SwiftShader: https://bugs.chromium.org/p/swiftshader/issues/entry
To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: geofflang@google.com
Change-Id: I6b21e07b8845b9ac9dd640ef296f46488e5abcc6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3291351
Bot-Commit: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
2021-11-18 14:34:14 +00:00
android Rename ANGLE APK label to: com.android.angle 2021-06-14 18:00:46 +00:00
build_overrides Add standalone Android build. 2021-04-20 15:24:42 +00:00
doc Implement GL_EXT_multi_draw_indirect 2021-11-12 23:01:15 +00:00
extensions Add EGL_VULKAN_GET_INSTANCE_PROC_ADDR 2021-11-12 22:19:43 +00:00
gni Re-land: "Vulkan: Allow SystemInfo to pick ICD." 2021-11-16 03:56:34 +00:00
include Add EGL_VULKAN_GET_INSTANCE_PROC_ADDR 2021-11-12 22:19:43 +00:00
infra infra: Update NVIDIA to 1660 testing. 2021-11-17 23:30:14 +00:00
samples Add cpu time measurement to perf tests 2021-11-17 17:13:00 +00:00
scripts infra: Update NVIDIA to 1660 testing. 2021-11-17 23:30:14 +00:00
src Capture/Replay: Handle newly generated FBOs in tracker 2021-11-18 10:36:21 +00:00
third_party Fix and disable MSVC warnings 2021-10-07 06:08:03 +00:00
tools Add simple UBSAN ignorelist. 2021-06-22 14:39:49 +00:00
util Add cpu time measurement to perf tests 2021-11-17 17:13:00 +00:00
.clang-format Update .clang-format. 2020-04-28 14:23:13 +00:00
.gitattributes infra: Update bot naming scheme. 2021-10-15 19:46:33 +00:00
.gitignore infra: Add tests to ASAN configs. 2021-11-11 16:13:51 +00:00
.gn Roll Chromium from 3bcc8fd7c291 to 6c5859c895f5 (510 revisions) 2021-06-09 18:06:11 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
.vpython Change links from 'master' to 'main' branch. 2021-09-08 18:03:39 +00:00
.vpython3 Change links from 'master' to 'main' branch. 2021-09-08 18:03:39 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS D3D11: Fix incorrect bounds checking in Blit11 2021-07-07 18:07:14 +00:00
Android.mk Remove .find_ignore files 2021-05-20 18:35:26 +00:00
BUILD.gn GN: Add symbolizer data for sanitizer builds. 2021-11-17 16:10:21 +00:00
CONTRIBUTORS D3D11: implement EXT_clip_control 2021-10-12 18:57:15 +00:00
DEPS Roll SwiftShader from f0e8ec2da282 to 4c687cc2f8ea (4 revisions) 2021-11-18 14:34:14 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 19:09:11 +00:00
LICENSE Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
OWNERS Change links from 'master' to 'main' branch. 2021-09-08 18:03:39 +00:00
PRESUBMIT.py Add tint: to the list of allowed Bug: tags. 2021-04-06 13:56:58 +00:00
README.chromium Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
README.md Update link to old presentation 2021-10-18 17:22:56 +00:00
WATCHLISTS Fix quotes around emails in WATCHLISTS 2020-04-21 16:50:07 +00:00
additional_readme_paths.json Vulkan: Generate mipmap in compute 2020-07-26 19:38:41 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete in progress
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS planned
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia complete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing