A conformant OpenGL ES implementation for Windows, Mac and Linux.
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angle-autoroll 611663f4f6 Roll ./third_party/glslang/src 37fc4d27d612..95609e6d923a (1 commits)
37fc4d27d6..95609e6d92


Created with:
  gclient setdep -r ./third_party/glslang/src@95609e6d923a

The AutoRoll server is located here: https://autoroll.skia.org/r/glslang-angle-autoroll

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.


Bug: None
TBR=syoussefi@chromium.org
Change-Id: I3c9a4bf1bd3594a46359f7ddb41e9fc927858600
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1755323
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
2019-08-15 08:43:35 +00:00
android Re-land "Cleanup angle_libs_suffix in BUILD.gn." 2019-06-28 17:47:11 +00:00
build_overrides Standardize copyright notices to project style 2019-08-14 23:05:33 +00:00
doc Update dEQP charts. 2019-07-26 18:03:11 +00:00
extensions Emulate RGB textures using BGRX IOSurfaces. 2019-08-13 21:54:02 +00:00
gni Remove all global constructors and exit time destructors. 2019-08-07 21:34:14 +00:00
include Standardize copyright notices to project style 2019-08-14 23:05:33 +00:00
infra [infra/config] Add cache for XCode on the mac builders 2019-08-09 13:06:34 +00:00
samples Standardize copyright notices to project style 2019-08-14 23:05:33 +00:00
scripts Standardize copyright notices to project style 2019-08-14 23:05:33 +00:00
src Fix compile error on capture with client array 2019-08-14 23:20:23 +00:00
third_party Standardize copyright notices to project style 2019-08-14 23:05:33 +00:00
tools/glslang Update glslang_validator binary for Windows. 2019-06-14 16:13:16 +00:00
util Standardize copyright notices to project style 2019-08-14 23:05:33 +00:00
.clang-format Add script to apply clang-format on all sources 2019-07-19 20:10:28 +00:00
.gitattributes Use separate json files for each code generator. 2019-07-11 20:17:04 +00:00
.gitignore Pull angle-internal for internal ANGLE devs. 2019-06-28 21:58:38 +00:00
.gn angle: Stop setting secondary_source. 2019-05-13 13:42:57 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
AUTHORS Vulkan: Intermittent failures in many GLES2 CTS 2019-07-22 17:37:04 +00:00
BUILD.gn Add explicit integer casts 2019-08-14 00:52:47 +00:00
CONTRIBUTORS Add tex2d half float tests to expectations file 2019-08-09 15:04:40 +00:00
DEPS Roll ./third_party/glslang/src 37fc4d27d612..95609e6d923a (1 commits) 2019-08-15 08:43:35 +00:00
LICENSE
OWNERS Add COMPONENT to OWNERS 2019-03-18 19:32:27 +00:00
PRESUBMIT.py Revert "PRESUBMIT.py: Don't require "Bug:" for autoroller CLs." 2019-07-12 14:35:18 +00:00
README.chromium
README.md Documentation: Update support matrix. 2019-06-19 18:34:50 +00:00
WATCHLISTS Add watchlist file for ANGLE. 2019-02-28 15:47:54 +00:00
additional_readme_paths.json Use xxHash for faster hash map lookups. 2018-11-20 16:37:07 +00:00
codereview.settings
dotfile_settings.gni Gyp is dead. Long live gn. 2018-08-29 19:26:38 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
OpenGL ES 2.0 complete complete complete complete complete
OpenGL ES 3.0 complete complete complete in progress
OpenGL ES 3.1 in progress complete complete not started
OpenGL ES 3.2 planned planned planned

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete
Chrome OS complete planned
Android complete complete
Fuchsia in progress

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing