зеркало из https://github.com/AvaloniaUI/angle.git
282 строки
7.1 KiB
Plaintext
282 строки
7.1 KiB
Plaintext
# Copyright 2017 The Chromium Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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import("../gni/angle.gni")
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declare_args() {
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# Determines if we build the capture_replay sample. Off by default.
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angle_build_capture_replay_sample = false
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# Decide which context to replay, starting with desktop default
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angle_capture_replay_sample_context_id = 1
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}
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config("sample_util_config") {
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include_dirs = [ "sample_util" ]
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}
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angle_source_set("sample_util") {
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testonly = true
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sources = [
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"sample_util/SampleApplication.cpp",
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"sample_util/SampleApplication.h",
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"sample_util/texture_utils.cpp",
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"sample_util/texture_utils.h",
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"sample_util/tga_utils.cpp",
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"sample_util/tga_utils.h",
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]
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data_deps = [
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"../:libEGL",
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"../:libGLESv1_CM",
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"../:libGLESv2",
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]
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public_deps = [
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"../:angle_common",
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"../util:angle_test_utils",
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"../util:angle_util",
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"../util:angle_util_loader_headers",
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]
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configs += [ "../:library_name_config" ]
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public_configs = [
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":sample_util_config",
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"../:no_gl_prototypes",
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]
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}
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template("angle_sample") {
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if (defined(invoker.data)) {
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copy(target_name + "_data") {
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sources = invoker.data
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outputs = [ "$root_out_dir/{{source_file_part}}" ]
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}
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}
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angle_executable(target_name) {
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testonly = true
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forward_variables_from(invoker,
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[
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"cflags",
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"data",
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"defines",
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"deps",
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"sources",
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])
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deps += [ ":sample_util" ]
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if (defined(invoker.data)) {
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deps += [ ":${target_name}_data" ]
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}
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if (defined(invoker.configs)) {
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configs += invoker.configs
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}
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if (defined(invoker.suppressed_configs)) {
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suppressed_configs += invoker.suppressed_configs
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}
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if ((is_linux || is_chromeos) && !is_component_build) {
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# Set rpath to find shared libs in a non-component build.
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configs += [ "//build/config/gcc:rpath_for_built_shared_libraries" ]
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}
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}
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}
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set_defaults("angle_sample") {
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deps = []
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}
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angle_sample("hello_triangle") {
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sources = [ "hello_triangle/HelloTriangle.cpp" ]
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}
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angle_sample("mip_map_2d") {
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sources = [ "mip_map_2d/MipMap2D.cpp" ]
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}
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angle_sample("multi_texture") {
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sources = [ "multi_texture/MultiTexture.cpp" ]
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data = [
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"multi_texture/basemap.tga",
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"multi_texture/lightmap.tga",
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]
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}
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angle_sample("multi_window") {
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sources = [ "multi_window/MultiWindow.cpp" ]
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}
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angle_sample("multiple_draw_buffers") {
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sources = [ "multiple_draw_buffers/MultipleDrawBuffers.cpp" ]
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data = [
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"multiple_draw_buffers/multiple_draw_buffers_copy_fs.glsl",
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"multiple_draw_buffers/multiple_draw_buffers_fs.glsl",
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"multiple_draw_buffers/multiple_draw_buffers_vs.glsl",
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]
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}
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angle_sample("multiview") {
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sources = [ "multiview/Multiview.cpp" ]
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}
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angle_sample("particle_system") {
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sources = [ "particle_system/ParticleSystem.cpp" ]
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data = [ "particle_system/smoke.tga" ]
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}
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angle_sample("post_sub_buffer") {
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sources = [ "post_sub_buffer/PostSubBuffer.cpp" ]
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}
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angle_sample("simple_instancing") {
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sources = [ "simple_instancing/SimpleInstancing.cpp" ]
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}
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angle_sample("simple_texture_2d") {
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sources = [ "simple_texture_2d/SimpleTexture2D.cpp" ]
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}
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angle_sample("simple_texture_cubemap") {
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sources = [ "simple_texture_cubemap/SimpleTextureCubemap.cpp" ]
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}
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angle_sample("simple_vertex_shader") {
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sources = [ "simple_vertex_shader/SimpleVertexShader.cpp" ]
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}
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angle_sample("stencil_operations") {
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sources = [ "stencil_operations/StencilOperations.cpp" ]
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}
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angle_sample("tex_redef_microbench") {
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sources = [ "tex_redef_microbench/TexRedefMicroBench.cpp" ]
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}
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angle_sample("texture_wrap") {
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sources = [ "texture_wrap/TextureWrap.cpp" ]
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}
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angle_sample("tri_fan_microbench") {
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sources = [ "tri_fan_microbench/TriFanMicroBench.cpp" ]
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}
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angle_sample("window_test") {
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sources = [ "WindowTest/WindowTest.cpp" ]
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}
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angle_sample("gles1_hello_triangle") {
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sources = [ "gles1/HelloTriangle.cpp" ]
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}
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angle_sample("gles1_simple_texture_2d") {
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sources = [ "gles1/SimpleTexture2D.cpp" ]
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}
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angle_sample("gles1_simple_lighting") {
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sources = [ "gles1/SimpleLighting.cpp" ]
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}
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angle_sample("gles1_flat_shading") {
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sources = [ "gles1/FlatShading.cpp" ]
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}
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angle_sample("gles1_draw_texture") {
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sources = [ "gles1/DrawTexture.cpp" ]
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}
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angle_sample("gles1_torus_lighting") {
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sources = [
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"torus_lighting/TorusLightingES1.cpp",
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"torus_lighting/torus.h",
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]
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}
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angle_sample("gles2_torus_lighting") {
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sources = [
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"torus_lighting/TorusLightingES2.cpp",
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"torus_lighting/torus.h",
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]
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}
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angle_sample("gles3_torus_bufferstorage") {
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sources = [
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"torus_lighting/TorusBufferStorage.cpp",
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"torus_lighting/torus.h",
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]
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}
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if (angle_build_capture_replay_sample) {
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# The capture_replay sample is set up to work with a single Context.
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# To use the capture replay sample first move your capture sources into
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# the capture_replay folder and enable the gn arg above.
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angle_sample("capture_replay_sample") {
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_contextid = angle_capture_replay_sample_context_id
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sources =
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rebase_path(
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read_file(
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"capture_replay/angle_capture_context${_contextid}_files.txt",
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"list lines"),
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".",
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"capture_replay") +
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[
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"capture_replay/CaptureReplay.cpp",
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"capture_replay/angle_capture_context${_contextid}.cpp",
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"capture_replay/angle_capture_context${_contextid}.h",
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]
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deps = [ "$angle_root:angle_compression" ]
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data = [ "capture_replay/angle_capture_context${_contextid}.angledata.gz" ]
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_data_path = rebase_path("capture_replay", root_out_dir)
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defines = [
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"ANGLE_CAPTURE_REPLAY_SAMPLE_DATA_DIR=\"${_data_path}\"",
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"ANGLE_CAPTURE_REPLAY_SAMPLE_CONTEXT_ID=${_contextid}",
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"ANGLE_CAPTURE_REPLAY_SAMPLE_HEADER=angle_capture_context${_contextid}.h",
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]
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suppressed_configs = [ "$angle_root:constructor_and_destructor_warnings" ]
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configs = []
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# Disable optimization to avoid optimizing huge files.
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if (!is_debug) {
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suppressed_configs += [ "//build/config/compiler:default_optimization" ]
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configs += [ "//build/config/compiler:no_optimize" ]
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}
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}
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}
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group("angle_samples") {
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testonly = true
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deps = []
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if (!is_ios) {
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deps += [
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":gles1_draw_texture",
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":gles1_flat_shading",
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":gles1_hello_triangle",
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":gles1_simple_lighting",
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":gles1_simple_texture_2d",
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":gles1_torus_lighting",
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":gles2_torus_lighting",
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":gles3_torus_bufferstorage",
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":hello_triangle",
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":mip_map_2d",
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":multi_texture",
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":multi_window",
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":multiple_draw_buffers",
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":multiview",
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":particle_system",
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":post_sub_buffer",
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":sample_util",
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":simple_instancing",
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":simple_texture_2d",
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":simple_texture_cubemap",
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":simple_vertex_shader",
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":stencil_operations",
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":tex_redef_microbench",
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":texture_wrap",
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":tri_fan_microbench",
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":window_test",
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]
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}
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}
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