A conformant OpenGL ES implementation for Windows, Mac and Linux.
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angle-autoroll 6387f41183 Roll VK-GL-CTS from f08773d25d83 to 2d84fcfd2251 (4 revisions)
f08773d25d..2d84fcfd22

2022-09-08 mohd.faisal@arm.com Added missing android hardware buffer formats
2022-09-08 mika.vainola@siru.fi Test PGQ with disabled color output
2022-09-08 quic_mnetsch@quicinc.com Merge vk-gl-cts/vulkan-cts-1.3.3 into vk-gl-cts/main
2022-09-01 ziga@lunarg.com Update structs and enums that were renamed in the latest spec

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll
Please CC angle-bots+autoroll-info@google.com,yuxinhu@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: angle-bots+autoroll-info@google.com,yuxinhu@google.com
Change-Id: I63c898990682311c703d7e611f80c318fec62197
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3882482
Bot-Commit: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
2022-09-08 16:45:06 +00:00
android Clean up OWNERS files 2022-06-29 15:57:45 +00:00
build_overrides GN: Wayland build overrides 2022-06-14 14:14:04 +00:00
doc Document how to roll VMA for ANGLE 2022-08-08 15:56:21 +00:00
extensions d3d11: Support rendering to GL_TEXTURE_2D target for YUV images 2022-08-29 19:45:57 +00:00
gni Add option to enable System EGL on all test configs 2022-09-07 19:08:56 +00:00
include Metal: Preemptively Start Provoking Vertex CmdBuffer on AMD 2022-09-06 22:34:13 +00:00
infra Infra: Enable angle_deqp_gl46_tests on SwiftShader 2022-09-02 18:46:02 +00:00
samples Capture/Replay: Delete binary data in FinishReplay via callback 2022-08-29 18:45:47 +00:00
scripts Roll vulkan-deps from c8b855ee4e1d to 6feded35cfee (4 revisions) 2022-09-08 11:11:25 +00:00
src Vulkan: Don't store EGLSyncVk::mAttribs as a const ref. 2022-09-08 16:13:26 +00:00
third_party Use canonical Khronos registry XML files for auto-gen. 2022-08-25 17:35:24 +00:00
tools Upgrade Python scripts from Python2 to Python3 2022-02-24 21:10:41 +00:00
util Fix xfb tests rendering points 2022-09-07 01:43:54 +00:00
.clang-format Update .clang-format. 2020-04-28 14:23:13 +00:00
.gitattributes infra: Trigger win-trace on angle_end2end_tests changes. 2021-11-26 20:53:49 +00:00
.gitignore Roll Chromium from c709ec453fcb to 1c4ee1412503 (1424 revisions) 2022-09-06 12:24:33 +00:00
.gn Roll Chromium from 3bcc8fd7c291 to 6c5859c895f5 (510 revisions) 2021-06-09 18:06:11 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
.vpython Remove reference to policy_testserver.py 2022-02-15 16:18:29 +00:00
.vpython3 Reland Copy .vpython3 from chromium/src/+/main:.vpython3 2022-08-17 19:52:25 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS Implement GLSL additions for ANGLE_shader_pixel_local_storage 2022-07-21 14:58:20 +00:00
Android.mk Remove .find_ignore files 2021-05-20 18:35:26 +00:00
BUILD.gn Add option to enable System EGL on all test configs 2022-09-07 19:08:56 +00:00
CONTRIBUTORS Vulkan: Move dmabuf extensions support 2022-07-26 14:19:55 +00:00
DEPS Roll VK-GL-CTS from f08773d25d83 to 2d84fcfd2251 (4 revisions) 2022-09-08 16:45:06 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 19:09:11 +00:00
LICENSE Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
OWNERS Clean up OWNERS files 2022-06-29 15:57:45 +00:00
PRESUBMIT.py PRESUBMIT: Remove unnecessary escape of forward slash 2022-08-12 14:00:44 +00:00
README.chromium Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
README.md Doc: Update supported EGL minor version 2022-03-16 19:45:20 +00:00
WATCHLISTS WATCHLISTS: Remove timvp@ from 'vulkan' 2022-03-03 15:13:09 +00:00
additional_readme_paths.json Vulkan: Generate mipmap in compute 2020-07-26 19:38:41 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete in progress
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS in progress
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia complete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.5 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing