angle/build_overrides
Ethan Lee d22b8be4b4 GN: Make X11 optional, based on a user-defined variable.
Not all Linux platforms will have X11 available (Wayland, GGP), so we have to
declare a variable that checks use_x11 separately.

Bug: angleproject:4116
Change-Id: I7e33956da6344b8db4d4e32dbbd1b42f58f7019c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1919632
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
2019-11-19 13:02:24 +00:00
..
angle.gni Metal backend pt3: shader translator 2019-11-07 14:30:25 +00:00
build.gni Support standalone Android builds in ANGLE. 2019-11-14 14:54:36 +00:00
glslang.gni Vulkan: Use glslang's internal BUILD.gn. 2019-01-29 02:06:07 +00:00
gtest.gni Roll Google Test. 2019-02-22 16:22:33 +00:00
spirv_tools.gni Vulkan: Use glslang's internal BUILD.gn. 2019-01-29 02:06:07 +00:00
swiftshader.gni Re-land "Vulkan: SwiftShader integration." 2019-09-21 14:00:27 +00:00
vulkan_headers.gni GN: Make X11 optional, based on a user-defined variable. 2019-11-19 13:02:24 +00:00
vulkan_loader.gni Reland "Vulkan: Use VK repos' internal BUILD.gn files" 2019-10-01 21:51:34 +00:00
vulkan_tools.gni Reland "Vulkan: Use VK repos' internal BUILD.gn files" 2019-10-01 21:51:34 +00:00
vulkan_validation_layers.gni Reland "Vulkan: Use VK repos' internal BUILD.gn files" 2019-10-01 21:51:34 +00:00