A conformant OpenGL ES implementation for Windows, Mac and Linux.
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John Abd-El-Malek 657cd684a6 Fixes for Angle to build with Windows GN.
Change-Id: Id38c4b11dba31b2779efa7beade481cd50f3d935
Reviewed-on: https://chromium-review.googlesource.com/227692
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
2014-11-05 22:36:58 +00:00
build Fixed comments around choice of C runtime. 2014-10-31 00:45:25 +00:00
extensions Update ANGLE_platform_angle to allow requesting of Renderer versions. 2014-11-03 17:56:14 +00:00
include Update ANGLE_platform_angle to allow requesting of Renderer versions. 2014-11-03 17:56:14 +00:00
projects Changes gl::RenderbufferStorage to rx::RenderbufferImpl 2014-11-04 23:43:57 +00:00
samples Update ANGLE_platform_angle to allow requesting of Renderer versions. 2014-11-03 17:56:14 +00:00
src Use an ES3 shader spec for ES3 contexts. 2014-11-05 20:09:55 +00:00
tests Fix fuzzy color check in ClearTest. 2014-11-05 22:11:47 +00:00
util Update ANGLE_platform_angle to allow requesting of Renderer versions. 2014-11-03 17:56:14 +00:00
.gitattributes Stop shader local variables from using invalid qualifiers. 2014-04-14 18:14:08 +00:00
.gitignore Added IInspectable EGLNativeWindowType and ICoreWindow support 2014-10-20 18:39:45 +00:00
AUTHORS Updated authorship and contributors for Borbitsoft/Tibor den Ouden 2014-10-03 15:37:48 +00:00
BUILD.gn Fixes for Angle to build with Windows GN. 2014-11-05 22:36:58 +00:00
CONTRIBUTORS Updated authorship and contributors for Borbitsoft/Tibor den Ouden 2014-10-03 15:37:48 +00:00
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README.md

#ANGLE The goal of ANGLE is to allow Windows users to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to DirectX 9 or DirectX 11 API calls.

ANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardwareaccelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. Work on ANGLE's OpenGL ES 3.0 implementation is currently in progress, but should not be considered stable.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

##Building For building instructions, visit the dev setup wiki.

##Contributing