A conformant OpenGL ES implementation for Windows, Mac and Linux.
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angle-autoroll 69adcf9424 Roll glslang from 4f72970ed3e0 to f3cb1896971f (1 revision)
4f72970ed3..f3cb189697

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/glslang-angle-autoroll
Please CC jonahr@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Bug: None
Tbr: jonahr@google.com
Change-Id: I5c2d1f93bcfccda9fe2876765247673167d05ad9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2304357
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
2020-07-17 09:56:23 +00:00
android Reformat GN files 2020-02-21 23:37:44 +00:00
build_overrides Remove a few hardcoded path to libjpeg_turbo 2020-07-07 16:42:25 +00:00
doc Revise documentation on adding EGL extensions. 2020-07-15 20:54:25 +00:00
extensions Fix ANGLE_base_vertex_base_instance baseInstances type 2020-07-15 18:24:53 +00:00
gni Enable the use of chromium worker pool 2020-07-07 16:32:55 +00:00
include Metal: Implement MSAA default framebuffer. 2020-07-15 16:27:43 +00:00
infra Infra: Migrate to new Goma RBE service 2020-06-10 16:16:45 +00:00
samples Refactor frame_capture_utils.h to frame_capture_test_utils.h 2020-06-29 19:58:59 +00:00
scripts Metal: Compile default shader source files separately. 2020-07-15 18:00:03 +00:00
src Vulkan: Add cache for default uniform descriptor set 2020-07-17 00:50:38 +00:00
third_party Remove angle_libjpeg_turbo_dir fallback after Chromium side fix 2020-07-09 02:59:55 +00:00
tools Update glslang_validator binary for Windows. 2020-06-23 17:02:58 +00:00
util Tests: Change screen orientation for traces on Android 2020-07-15 23:41:16 +00:00
.clang-format Update .clang-format. 2020-04-28 14:23:13 +00:00
.gitattributes Automatically call flex/bison if necessary 2019-12-03 19:29:42 +00:00
.gitignore Vulkan: Update VMA directory. 2020-05-08 18:25:45 +00:00
.gn angle: Stop setting secondary_source. 2019-05-13 13:42:57 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS Implement RGTC (BC4, BC5) compressed texture formats 2020-02-04 22:58:25 +00:00
BUILD.gn Build specialized version of glslang 2020-07-07 02:27:05 +00:00
CONTRIBUTORS Optimize thread specific storage and retrieval with native ASM 2020-06-17 00:21:26 +00:00
DEPS Roll glslang from 4f72970ed3e0 to f3cb1896971f (1 revision) 2020-07-17 09:56:23 +00:00
LICENSE Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
OWNERS Update OWNERS information. 2020-03-27 19:58:54 +00:00
PRESUBMIT.py Change how multiple commit messages are split 2020-07-03 16:39:03 +00:00
README.chromium Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
README.md Update README.md to indicate GLES 3.1 conformance 2020-07-14 18:00:42 +00:00
WATCHLISTS Fix quotes around emails in WATCHLISTS 2020-04-21 16:50:07 +00:00
additional_readme_paths.json Vulkan: Update VMA directory. 2020-05-08 18:25:45 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete in progress
OpenGL ES 3.0 complete complete complete complete
OpenGL ES 3.1 in progress complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS planned
Chrome OS complete planned
Android complete complete
Fuchsia in progress

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing