A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Geoff Lang 6b705ae779 Roll VulkanMemoryAllocator into Android
Bug: angleproject:2162
Change-Id: I0b1fc1ba1a3de8c4c00c5f6d26f8451e3ba8627e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2152665
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
2020-04-16 14:42:34 +00:00
android Reformat GN files 2020-02-21 23:37:44 +00:00
build_overrides Vulkan: Set set/binding in SPIR-V 2020-01-29 05:24:40 +00:00
doc Update OWNERS information. 2020-03-27 19:58:54 +00:00
extensions Split EGL_CHROMIUM_sync_control into EGL_ANGLE_sync_control_rate 2020-03-31 20:55:48 +00:00
gni Add GN arg to extract native libs in APK 2020-01-29 23:40:07 +00:00
include Vulkan: Early fragment tests optimization 2020-04-13 23:37:58 +00:00
infra doc: Discuss manual roll in note on Vulkan-Headers repo 2020-04-16 14:07:34 +00:00
samples Capture/Replay: Update CaptureReplay sample for compression 2020-03-25 22:00:09 +00:00
scripts Roll VulkanMemoryAllocator into Android 2020-04-16 14:42:34 +00:00
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tools Automatically call flex/bison if necessary 2019-12-03 19:29:42 +00:00
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.clang-format Add script to apply clang-format on all sources 2019-07-19 20:10:28 +00:00
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AUTHORS Implement RGTC (BC4, BC5) compressed texture formats 2020-02-04 22:58:25 +00:00
BUILD.gn Depend on vulkan headers in angle_gpu_info_util 2020-04-07 19:06:48 +00:00
CONTRIBUTORS EGL: Add support for EGL_EXT_image_gl_colorspace extension 2020-04-09 17:31:30 +00:00
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LICENSE
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README.chromium
README.md Add more documentation on testing infrastructure. 2020-03-16 20:27:18 +00:00
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additional_readme_paths.json Vulkan: Add VulkanMemoryAllocator to DEPS. 2020-04-07 18:07:15 +00:00
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dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete in progress
OpenGL ES 3.0 complete complete complete complete
OpenGL ES 3.1 in progress complete complete in progress
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS planned
Chrome OS complete planned
Android complete complete
Fuchsia in progress

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. With the Vulkan backend, ANGLE 2.1.0.d46e2fb1e341 was certified compliant to ES 2.0 in Nov 2019, and ANGLE 2.1.0.f18ff947360d to ES 3.0 in Feb 2020. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing