A conformant OpenGL ES implementation for Windows, Mac and Linux.
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apatrick@chromium.org 6e49740d20 Added DX SDK search paths to libGLESv2.
Now it builds if these aren't in the default search path.
Should it support x64 targets as well?
Review URL: http://codereview.appspot.com/949041

git-svn-id: https://angleproject.googlecode.com/svn/trunk@175 736b8ea6-26fd-11df-bfd4-992fa37f6226
2010-04-20 20:34:15 +00:00
build Changed the default character set to be UNICODE, the same as chromium. Changes to fix compile errors and warnings. 2010-04-07 19:57:20 +00:00
include Remove GLES2/glextimg.h 2010-04-08 03:51:23 +00:00
samples removed execute permissions on smoke.tga 2010-04-20 18:52:09 +00:00
src Added DX SDK search paths to libGLESv2. 2010-04-20 20:34:15 +00:00
.gitignore Update .gitignore 2010-03-28 19:36:18 +00:00
AUTHORS Initial import from TransGaming 2010-03-08 20:26:45 +00:00
CONTRIBUTORS update contributors list 2010-04-10 05:29:13 +00:00
DEPS Added GYP build files. GYP files are needed for integration with chromium and cross-platform build for glsl translator. It would really be nice if we did not have to maintain two build systems. For now I have only moved the GLSL translator to gyp build system. Please note that the gyp files awkwardly have build_ prefix so they do not conflict with the manually-maintained sln files. 2010-04-06 15:42:22 +00:00
LICENSE Initial import from TransGaming 2010-03-08 20:26:45 +00:00
codereview.settings Added codereview settings file. 2010-03-10 23:51:56 +00:00