A conformant OpenGL ES implementation for Windows, Mac and Linux.
Перейти к файлу
angle-autoroll 72e2ce69dc Roll vulkan-deps from a3f4f653c783 to ca8ca2aba961 (7 revisions)
https://chromium.googlesource.com/vulkan-deps.git/+log/a3f4f653c783..ca8ca2aba961

Changed dependencies:
* spirv-cross: edd66a2fc9..c77b09b57c
* vulkan-headers: 974db1cede..b092b2fccc
* vulkan-loader: 6c7b2db415..3a092fe869
* vulkan-validation-layers: fc1c628605..7a9d51a51c

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vulkan-deps-angle-autoroll
Please CC ianelliott@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: ianelliott@google.com
Change-Id: Id26b716a65cf697068114f5c1e75367b069c9b10
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4046941
Bot-Commit: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
2022-11-22 11:09:15 +00:00
android
build_overrides
doc
extensions Add ANGLE_provoking_vertex spec 2022-11-14 21:51:47 +00:00
gni
include Vulkan: Move async pipeline cache sync feature to backend 2022-11-18 06:01:34 +00:00
infra Roll Chromium from 2c9d51705f3b to 54894332d13c (577 revisions) 2022-11-18 08:00:30 +00:00
samples
scripts Roll Chromium from 26b47bd446e8 to 2e2c857c4980 (530 revisions) 2022-11-22 08:10:58 +00:00
src Roll VK-GL-CTS from c4fe10a0c86d to 2db7b0a1c310 (7 revisions) 2022-11-21 18:57:17 +00:00
third_party
tools
util Tests: Fix parameter parsing with partial matches 2022-11-18 22:30:32 +00:00
.clang-format
.gitattributes
.gitignore
.gn
.style.yapf
.vpython
.vpython3
.yapfignore
AUTHORS
Android.mk
BUILD.gn
CONTRIBUTORS
DEPS Roll vulkan-deps from a3f4f653c783 to ca8ca2aba961 (7 revisions) 2022-11-22 11:09:15 +00:00
DIR_METADATA
LICENSE
OWNERS
PRESUBMIT.py
README.chromium
README.md
WATCHLISTS
additional_readme_paths.json
codereview.settings
dotfile_settings.gni

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete in progress
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS in progress
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia complete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.5 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing