A conformant OpenGL ES implementation for Windows, Mac and Linux.
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James Dong 765ee7b70b Vulkan: support for new vertex attribs in GLES 3.0
Fixes handling of packed vertex formats, adds new overrides for 32-bit
[SU](NORM|SCALED) vertex types, and handles half-precision floats
correctly.

Pixel 2 does not natively support certain 10-10-10-2 vertex formats;
this change does not add support for them.

Test: ./angle_deqp_gles3_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES3.functional.vertex_arrays.*'
Test: ./angle_end2end_tests --gtest_filter='AttributeLayout*/ES3_Vulkan'
Test: ./angle_end2end_tests --gtest_filter='VertexAttribute*/ES3_Vulkan'
Bug: angleproject:3193
Change-Id: I5ae4edd743e86e3e89e2697034c04dc4d9ecd1f9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1668230
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: James Dong <dongja@google.com>
2019-07-19 19:19:58 +00:00
android Re-land "Cleanup angle_libs_suffix in BUILD.gn." 2019-06-28 17:47:11 +00:00
build_overrides Allow overwriting angle_root in non-Chromium GN configurations 2019-06-19 00:48:07 +00:00
doc doc: Update TestResults.qpa location on Android 2019-07-18 19:26:55 +00:00
extensions Implement EGL_ANGLE_create_context_backwards_compatible 2019-07-18 22:51:46 +00:00
gni Implement EGL_ANGLE_create_context_backwards_compatible 2019-07-18 22:51:46 +00:00
include Implement EGL_ANGLE_create_context_backwards_compatible 2019-07-18 22:51:46 +00:00
infra Switch standalone builders to Xenial GCEs 2019-07-08 19:37:47 +00:00
samples ANGLE tests loading wrong opengl32.dll 2019-07-04 20:40:21 +00:00
scripts Vulkan: support for new vertex attribs in GLES 3.0 2019-07-19 19:19:58 +00:00
src Vulkan: support for new vertex attribs in GLES 3.0 2019-07-19 19:19:58 +00:00
third_party Rename data_dir to angle_data_dir in GN files 2019-07-17 16:58:00 +00:00
tools/glslang Update glslang_validator binary for Windows. 2019-06-14 16:13:16 +00:00
util Implement EGL_ANGLE_create_context_backwards_compatible 2019-07-18 22:51:46 +00:00
.clang-format Update clang-format settings. 2018-11-26 19:14:45 +00:00
.gitattributes Use separate json files for each code generator. 2019-07-11 20:17:04 +00:00
.gitignore Pull angle-internal for internal ANGLE devs. 2019-06-28 21:58:38 +00:00
.gn angle: Stop setting secondary_source. 2019-05-13 13:42:57 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
AUTHORS Revert "Vulkan: pipeline cache not populated as blob cache is not set" 2019-07-01 12:58:57 +00:00
BUILD.gn Implement EGL_ANGLE_create_context_backwards_compatible 2019-07-18 22:51:46 +00:00
CONTRIBUTORS Revert "Vulkan: pipeline cache not populated as blob cache is not set" 2019-07-01 12:58:57 +00:00
DEPS Roll ./third_party/spirv-tools/src aa9e8f538041..76b75c40a1e2 (1 commits) 2019-07-19 07:46:26 +00:00
LICENSE Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
OWNERS Add COMPONENT to OWNERS 2019-03-18 19:32:27 +00:00
PRESUBMIT.py Revert "PRESUBMIT.py: Don't require "Bug:" for autoroller CLs." 2019-07-12 14:35:18 +00:00
README.chromium Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
README.md Documentation: Update support matrix. 2019-06-19 18:34:50 +00:00
WATCHLISTS Add watchlist file for ANGLE. 2019-02-28 15:47:54 +00:00
additional_readme_paths.json Use xxHash for faster hash map lookups. 2018-11-20 16:37:07 +00:00
codereview.settings Set GERRIT_SQUASH_UPLOADS to False. 2016-06-17 18:19:41 +00:00
dotfile_settings.gni Gyp is dead. Long live gn. 2018-08-29 19:26:38 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
OpenGL ES 2.0 complete complete complete complete complete
OpenGL ES 3.0 complete complete complete in progress
OpenGL ES 3.1 in progress complete complete not started
OpenGL ES 3.2 planned planned planned

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete
Chrome OS complete planned
Android complete complete
Fuchsia in progress

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing