A conformant OpenGL ES implementation for Windows, Mac and Linux.
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daniel@transgaming.com 7a2c280974 Correcting un-returned depth size in utility function.
TRAC #11333
Implemented during masking conformance testing.

Author: Shannon Woods
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch

git-svn-id: https://angleproject.googlecode.com/svn/trunk@29 736b8ea6-26fd-11df-bfd4-992fa37f6226
2010-03-16 06:23:33 +00:00
Common Initial import from TransGaming 2010-03-08 20:26:45 +00:00
Compiler Compiler - implement gl_FrontFacing 2010-03-16 05:48:57 +00:00
Include Creates new depthstencils for surfaces. 2010-03-16 06:23:31 +00:00
libEGL Creates new depthstencils for surfaces. 2010-03-16 06:23:31 +00:00
libGLESv2 Correcting un-returned depth size in utility function. 2010-03-16 06:23:33 +00:00
.gitignore Initial import from TransGaming 2010-03-08 20:26:45 +00:00
ANGLE.sln Initial import from TransGaming 2010-03-08 20:26:45 +00:00
AUTHORS Initial import from TransGaming 2010-03-08 20:26:45 +00:00
CONTRIBUTORS Initial import from TransGaming 2010-03-08 20:26:45 +00:00
LICENSE Initial import from TransGaming 2010-03-08 20:26:45 +00:00
codereview.settings Added codereview settings file. 2010-03-10 23:51:56 +00:00