A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Shahbaz Youssefi 905ee08219 Vulkan: Fix cleanup race condition on Context destroy
In Context::onDestroy(), e7b3fe2186 had
moved surface deletion first which down the line caused
RendererVk::finish() to be called.

bf7b95db6b however made surface deletion
unnecessary, which means finish was never called.

This commit adds an explicit finish in Context::onDestroy().  In truth,
the wait is only necessary until all command buffers submitted for this
particular context have finished.  This optimization is deferred to a
possible future work.

Bug: angleproject:2811
Change-Id: I56e6c88d3b4a6ec73f70d80d7775a0c85be651ea
Reviewed-on: https://chromium-review.googlesource.com/c/1302838
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
2018-11-08 04:21:50 +00:00
build_overrides
doc
extensions Implement GL_ANGLE_multi_draw 2018-11-06 18:04:07 +00:00
gni
include Implement GL_ANGLE_multi_draw 2018-11-06 18:04:07 +00:00
infra/config
samples
scripts Implement GL_ANGLE_multi_draw 2018-11-06 18:04:07 +00:00
src Vulkan: Fix cleanup race condition on Context destroy 2018-11-08 04:21:50 +00:00
third_party
tools
util
.clang-format
.gitattributes
.gitignore
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AndroidManifest.xml
BUILD.gn
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README.md
additional_readme_paths.json Add WebKit bounds checking to Chrome credits. 2018-11-07 23:47:03 +00:00
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dotfile_settings.gni

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
OpenGL ES 2.0 complete complete complete complete in progress
OpenGL ES 3.0 complete complete in progress not started
OpenGL ES 3.1 not started in progress in progress not started

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
Windows complete complete complete complete in progress
Linux complete in progress
Mac OS X in progress
Chrome OS complete planned
Android complete in progress

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing