A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Geoff Lang 98c56da49e Fix warning about out-of-order field initialization.
Change-Id: I38a3f93ea07c9bbd779d18bf7d3e2a5a6ee4113a
Reviewed-on: https://chromium-review.googlesource.com/299772
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Nico Weber <thakis@chromium.org>
2015-09-15 19:49:27 +00:00
build Use SDKROOT in the paths to OSX framework to match Chromium 2015-09-14 23:44:02 +00:00
doc Fix dEQP renderer selection flag in documentation. 2015-08-31 17:07:48 +00:00
extensions Implement ES 2,3 parts of EXT_blend_func_extended for shader translation 2015-08-07 16:47:11 +00:00
include Revert "Update to the latest versions of the GL and EGL headers." 2015-09-15 17:07:24 +00:00
samples Revert "Update to the latest versions of the GL and EGL headers." 2015-09-15 17:07:24 +00:00
src Fix warning about out-of-order field initialization. 2015-09-15 19:49:27 +00:00
util Revert "Update to the latest versions of the GL and EGL headers." 2015-09-15 17:07:24 +00:00
.clang-format Log EGL initialize errors to the platform. 2015-07-31 19:33:27 +00:00
.gitattributes Stop shader local variables from using invalid qualifiers. 2014-04-14 18:14:08 +00:00
.gitignore Add clang-format integration for 'git cl format'. 2015-07-20 18:47:58 +00:00
AUTHORS Update The Qt Company in AUTHORS/CONTRIBUTORS 2015-04-20 17:00:44 +00:00
BUILD.gn Revert "Update to the latest versions of the GL and EGL headers." 2015-09-15 17:07:24 +00:00
CONTRIBUTORS Use default commit.h file if git index is not available 2015-08-12 16:33:23 +00:00
DEPS Roll googletest 23574bf2..9855a871 2015-09-03 19:42:31 +00:00
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README.chromium Adds README.chromium for third-party integration. 2013-06-17 12:12:12 -04:00
README.md Move the most popular wiki articles into markdown files. 2015-07-13 20:43:44 +00:00
angle.isolate Add isolate for ANGLE on all platforms. 2015-07-09 17:58:56 +00:00
angle_on_all_platforms.isolate Add isolate for ANGLE on all platforms. 2015-07-09 17:58:56 +00:00
codereview.settings Fix missing colon in codereview.settings. 2015-08-10 18:39:37 +00:00

README.md

#ANGLE The goal of ANGLE is to allow Windows users to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to DirectX 9 or DirectX 11 API calls.

ANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardwareaccelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. Work on ANGLE's OpenGL ES 3.0 implementation is currently in progress, but should not be considered stable.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

##Building View the Dev setup instructions.

##Contributing