A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Ian Elliott 9bb7dd8a9a Create a pre-rotation test for dFdx() & dFdy()
This end2end test makes it easier to create/debug pre-rotation
support for dFdx() & dFdy().

Bug: b/157476241
Change-Id: I6e6cc3a86c84d252a326a776d6b589662b08d1ec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2220311
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
2020-05-29 16:03:49 +00:00
android Reformat GN files 2020-02-21 23:37:44 +00:00
build_overrides Update VMA integration again. 2020-05-08 17:34:52 +00:00
doc docs: Update ANGLE for Android documentation 2020-05-27 23:02:18 +00:00
extensions Use surface texture offset for clears and blits 2020-05-26 23:18:47 +00:00
gni Statically link vulkan-loader on Mac 2020-04-24 19:52:39 +00:00
include GGP: Check and enable VK_GGP_frame_token 2020-05-28 19:18:43 +00:00
infra doc: fix link to pre-commit try waterfall 2020-05-01 16:30:48 +00:00
samples Excplicitly include <string> header in tga_utils.h 2020-05-25 16:36:49 +00:00
scripts Fix float to int copy in VK backend 2020-05-29 14:58:10 +00:00
src Create a pre-rotation test for dFdx() & dFdy() 2020-05-29 16:03:49 +00:00
third_party Make Soong ignore build files in third_party 2020-02-24 23:05:30 +00:00
tools Automatically call flex/bison if necessary 2019-12-03 19:29:42 +00:00
util Fix up screenshot saving for trace tests. 2020-05-07 20:18:41 +00:00
.clang-format Update .clang-format. 2020-04-28 14:23:13 +00:00
.gitattributes Automatically call flex/bison if necessary 2019-12-03 19:29:42 +00:00
.gitignore Vulkan: Update VMA directory. 2020-05-08 18:25:45 +00:00
.gn angle: Stop setting secondary_source. 2019-05-13 13:42:57 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS Implement RGTC (BC4, BC5) compressed texture formats 2020-02-04 22:58:25 +00:00
BUILD.gn Depend on vulkan headers in angle_gpu_info_util 2020-04-07 19:06:48 +00:00
CONTRIBUTORS Specify LUID in D3D11 2020-05-06 22:21:27 +00:00
DEPS Roll SwiftShader from 9e718f962f87 to 471c120ac92a (1 revision) 2020-05-29 08:12:00 +00:00
LICENSE Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
OWNERS Update OWNERS information. 2020-03-27 19:58:54 +00:00
PRESUBMIT.py Tweaks to presubmit script. 2020-05-01 01:19:26 +00:00
README.chromium Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
README.md Add more documentation on testing infrastructure. 2020-03-16 20:27:18 +00:00
WATCHLISTS Fix quotes around emails in WATCHLISTS 2020-04-21 16:50:07 +00:00
additional_readme_paths.json Vulkan: Update VMA directory. 2020-05-08 18:25:45 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete in progress
OpenGL ES 3.0 complete complete complete complete
OpenGL ES 3.1 in progress complete complete in progress
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS planned
Chrome OS complete planned
Android complete complete
Fuchsia in progress

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. With the Vulkan backend, ANGLE 2.1.0.d46e2fb1e341 was certified compliant to ES 2.0 in Nov 2019, and ANGLE 2.1.0.f18ff947360d to ES 3.0 in Feb 2020. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing