A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Charlie Lao a280c671f1 Vulkan: Move framebuffer dirty bits handling after texture
When texture changes, it notify the observer. Framebuffer object is one
of the observer and is able to respond to the changes in texture object.
In this specific case, when texture called TextureVk::releaseImage and
requires framebuffer object to syncState and call
TextureVk::initRenderTargets. The problem right now is that framebuffer
object's dirty bits are processed before texture, which means if the
texture is being used by currently bound framebuffer object, it will not
trigger the FBO's dirty bit handling. This CL moves container object
dirty bit (DIRTY_OBJECT_DRAW_FRAMEBUFFER and
DIRTY_OBJECT_READ_FRAMEBUFFER)  after texture/image object's dirty bits.

Bug: chromium:1212206
Bug: chromium:1197431
Change-Id: I95723da1ce5b8936d66692242f2e25e7a73bafe6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2915764
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
2021-05-25 22:54:54 +00:00
android Fix Loading ANGLE.apk in Android 2021-05-20 19:05:56 +00:00
build_overrides Add standalone Android build. 2021-04-20 15:24:42 +00:00
doc Docs: Update RenderDoc for Android launch command 2021-05-06 02:48:50 +00:00
extensions Vulkan: Allow certain usecases to have non-zero stride 2021-05-21 21:09:44 +00:00
gni Revert "[Vulkan] Add DisplayVkNull" 2021-05-19 13:52:50 +00:00
include Reland "Vulkan: Add support for EXT_texture_border_clamp" 2021-05-21 18:03:17 +00:00
infra infra: Add isolated script tests to Pixel 4. 2021-05-21 23:02:44 +00:00
samples samples: Use rpath on Linux/ChromeOS. 2021-05-10 21:48:11 +00:00
scripts CL: sampler object creation for front end and pass-through 2021-05-25 21:30:32 +00:00
src Vulkan: Move framebuffer dirty bits handling after texture 2021-05-25 22:54:54 +00:00
third_party Remove .find_ignore files 2021-05-20 18:35:26 +00:00
tools Add missing perf results merger scripts. 2021-05-06 22:22:45 +00:00
util Vulkan: Generate SPIR-V directly from the translator; Part 1 2021-05-19 19:03:10 +00:00
.clang-format Update .clang-format. 2020-04-28 14:23:13 +00:00
.gitattributes Automatically call flex/bison if necessary 2019-12-03 19:29:42 +00:00
.gitignore Add angle.iml to .gitignore 2021-05-19 17:42:00 +00:00
.gn infra: Add configs for Android build. 2021-04-21 02:36:44 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
.vpython Add luci-go and mb to DEPS. 2020-09-14 21:27:36 +00:00
.vpython3 Add luci-go and mb to DEPS. 2020-09-14 21:27:36 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS Add Collabora, Ltd. to AUTHORS and CONTRIBUTORS 2021-02-23 20:49:54 +00:00
Android.mk Remove .find_ignore files 2021-05-20 18:35:26 +00:00
BUILD.gn Reland Change to module directory when loading swiftshader ICD. 2021-05-20 18:39:46 +00:00
CONTRIBUTORS Skip ResizeWindow test on Linux. 2021-03-22 15:33:39 +00:00
DEPS Roll vulkan-deps from 1e60587ea42c to cca33b4d0510 (6 revisions) 2021-05-25 12:36:07 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 19:09:11 +00:00
LICENSE
OWNERS Add timvp to ANGLE, vulkan and capture owners. 2021-02-16 19:02:33 +00:00
PRESUBMIT.py Add tint: to the list of allowed Bug: tags. 2021-04-06 13:56:58 +00:00
README.chromium
README.md Update README.md for Fuchsia 2021-01-28 20:21:38 +00:00
WATCHLISTS Fix quotes around emails in WATCHLISTS 2020-04-21 16:50:07 +00:00
additional_readme_paths.json Vulkan: Generate mipmap in compute 2020-07-26 19:38:41 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete in progress
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS planned
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia complete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing