A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Jamie Madill a956162cc0 Vulkan: Expose performance counters via extension.
This CL rewrites the Vulkan perf counters test to work in the
angle_end2end_test suite using the newly exposed AMD extension.
Note that we implement only a subset of the extension. Instead
of generating monitors and starting/stopping them we simply
read back all performance counter data at once using the special
montior value "0".

The CL also enables these tests on SwiftShader.

Bug: angleproject:4918
Change-Id: I5d8f6eecb1ccff448657cbdb65b51a225dfb90c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3497538
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
2022-03-10 19:41:06 +00:00
android
build_overrides Vulkan: Wayland dependency 2022-02-24 14:03:21 +00:00
doc Add stubs for AMD_performance_monitor. 2022-03-08 15:48:28 +00:00
extensions
gni Correct a typo that was keeping Skia from compiling. 2022-02-25 21:04:02 +00:00
include Metal: Fix WebGL CTS fbomultisample tests failing in Metal 2022-03-07 08:36:03 +00:00
infra Call generate_test_spec_json with vpython3. 2022-03-04 13:55:42 +00:00
samples TorusBufferStorage: Regenerate buffer storage every second. 2022-03-01 11:24:08 +00:00
scripts Test: Add Solar Smash trace 2022-03-09 19:58:38 +00:00
src Vulkan: Expose performance counters via extension. 2022-03-10 19:41:06 +00:00
third_party
tools Upgrade Python scripts from Python2 to Python3 2022-02-24 21:10:41 +00:00
util Add stubs for AMD_performance_monitor. 2022-03-08 15:48:28 +00:00
.clang-format
.gitattributes
.gitignore Vulkan: Wayland dependency 2022-02-24 14:03:21 +00:00
.gn
.style.yapf
.vpython Remove reference to policy_testserver.py 2022-02-15 16:18:29 +00:00
.vpython3
.yapfignore
AUTHORS Unicode support for system_utils on Windows 2022-02-14 19:58:20 +00:00
Android.mk
BUILD.gn
CONTRIBUTORS Unicode support for system_utils on Windows 2022-02-14 19:58:20 +00:00
DEPS Roll SwiftShader from 3c9e2a377a64 to e3d910c94d33 (4 revisions) 2022-03-10 12:58:55 +00:00
DIR_METADATA
LICENSE
OWNERS Add to ANGLE's OWNERS 2022-02-25 20:10:02 +00:00
PRESUBMIT.py
README.chromium
README.md
WATCHLISTS WATCHLISTS: Remove timvp@ from 'vulkan' 2022-03-03 15:13:09 +00:00
additional_readme_paths.json
codereview.settings
dotfile_settings.gni

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete in progress
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS in progress
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia complete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing