A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Geoff Lang b66a9097a3 Add support for OES_EGL_image_external and OES_EGL_image_external_essl3.
BUG=angleproject:1372

Change-Id: I8489e7fd0ab409b0775041ad5e9fbf0aab53886d
Reviewed-on: https://chromium-review.googlesource.com/344734
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
2016-05-19 01:09:00 +00:00
build gn/mac: Build GL code, and include CGL code. 2016-05-16 18:28:09 +00:00
doc Update Debugging Tips document. 2016-01-12 21:25:44 +00:00
extensions Implement GL_CHROMIUM_sync_query for D3D9 and D3D11. 2016-05-12 19:14:40 +00:00
include Add support for OES_EGL_image_external and OES_EGL_image_external_essl3. 2016-05-19 01:09:00 +00:00
infra/config Re-enable win_angle_x64_dbg_ng as a trybot target. 2016-02-10 19:06:16 +00:00
samples Redesign samplers in shaders on D3D11 2016-02-01 21:58:06 +00:00
scripts Add script for updating Canary ANGLE DLLs. 2016-05-02 17:33:27 +00:00
src Add support for OES_EGL_image_external and OES_EGL_image_external_essl3. 2016-05-19 01:09:00 +00:00
util Make Platform errors trigger test failures. 2016-05-17 20:32:36 +00:00
.clang-format Log EGL initialize errors to the platform. 2015-07-31 19:33:27 +00:00
.gitattributes Stop shader local variables from using invalid qualifiers. 2014-04-14 18:14:08 +00:00
.gitignore Add *.VC.opendb to the .gitignore 2015-11-30 22:34:09 +00:00
AUTHORS fix texture size check in WindowSurfaceCGL::swap 2016-03-01 19:56:59 +00:00
BUILD.gn gn/mac: Build GL code, and include CGL code. 2016-05-16 18:28:09 +00:00
CONTRIBUTORS fix texture size check in WindowSurfaceCGL::swap 2016-03-01 19:56:59 +00:00
DEPS Download GN in the gclient hooks. 2016-02-08 18:41:52 +00:00
DEPS.chromium Add DEPS.chromium to share dEQP deps with Chrome. 2016-05-09 12:49:58 +00:00
LICENSE Update Copyright years on the LICENSE file 2013-01-11 04:12:37 +00:00
README.chromium Adds README.chromium for third-party integration. 2013-06-17 12:12:12 -04:00
README.md Update Debugging Tips document. 2016-01-12 21:25:44 +00:00
angle.isolate Add isolate for ANGLE on all platforms. 2015-07-09 17:58:56 +00:00
angle_on_all_platforms.isolate Add isolate for ANGLE on all platforms. 2015-07-09 17:58:56 +00:00
codereview.settings Remove obsolete parts of codereview.settings. 2016-01-18 19:51:56 +00:00

README.md

#ANGLE The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 to desktop OpenGL, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES 3.0 to all of these APIs is nearing completion, and future plans include enabling validated ES-to-ES support.

Direct3D 9 Direct3D 11 Desktop GL GL ES
OpenGL ES 2.0 complete complete complete planned
OpenGL ES 3.0 nearing completion nearing completion planned
[Level of OpenGL ES support via backing renderers]
Direct3D 9 Direct3D 11 Desktop GL
Windows * * *
Linux *
Mac OS X in progress
[Platform support via backing renderers]

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

##Browsing Browse ANGLE's source in the repository

##Building View the Dev setup instructions. For generating a Windows Store version of ANGLE view the Windows Store instructions

##Contributing