A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Sergey Ulanov b67102b194 Disable swiftshader on Fuchsia
SwiftShader is not needed on Fuchsia because the platform is expected to
provide Vulkan on all devices.

Bug: fuchsia:37278
Change-Id: I96d49f51dbe473bd032ec966137f35d2df9b6884
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1822863
Reviewed-by: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
2019-09-26 22:17:54 +00:00
android Re-land "Cleanup angle_libs_suffix in BUILD.gn." 2019-06-28 17:47:11 +00:00
build_overrides Re-land "Vulkan: SwiftShader integration." 2019-09-21 14:00:27 +00:00
doc Add support for generating UWP (Windows Store) projects again 2019-09-20 18:08:01 +00:00
extensions Re-land "Vulkan: SwiftShader integration." 2019-09-21 14:00:27 +00:00
gni GN: Refactor angle_test and remove angle_test_main. 2019-09-25 00:32:30 +00:00
include Re-land "Vulkan: SwiftShader integration." 2019-09-21 14:00:27 +00:00
infra [infra/config] Add cache for XCode on the mac builders 2019-08-09 13:06:34 +00:00
samples Add SwiftShader to command line arguments. 2019-09-24 18:09:49 +00:00
scripts Vulkan: 8bit index support for DrawElementsIndirect 2019-09-26 20:03:34 +00:00
src Vulkan: 8bit index support for DrawElementsIndirect 2019-09-26 20:03:34 +00:00
third_party Vulkan: Move loader defines into BUILD.gn. 2019-08-30 19:20:03 +00:00
tools/glslang Update glslang_validator binary for Windows. 2019-06-14 16:13:16 +00:00
util Add support for generating UWP (Windows Store) projects again 2019-09-20 18:08:01 +00:00
.clang-format Add script to apply clang-format on all sources 2019-07-19 20:10:28 +00:00
.gitattributes Use separate json files for each code generator. 2019-07-11 20:17:04 +00:00
.gitignore Re-land "Vulkan: SwiftShader integration." 2019-09-21 14:00:27 +00:00
.gn angle: Stop setting secondary_source. 2019-05-13 13:42:57 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
AUTHORS Vulkan: Intermittent failures in many GLES2 CTS 2019-07-22 17:37:04 +00:00
BUILD.gn Disable swiftshader on Fuchsia 2019-09-26 22:17:54 +00:00
CONTRIBUTORS Vulkan: Add support for OES_vertex_type_10_10_10_2 2019-09-19 19:27:53 +00:00
DEPS Roll ./third_party/glslang/src 973d0e538292..7bc047326e06 (1 commits) 2019-09-26 13:19:15 +00:00
LICENSE Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
OWNERS Add COMPONENT to OWNERS 2019-03-18 19:32:27 +00:00
PRESUBMIT.py Revert "PRESUBMIT.py: Don't require "Bug:" for autoroller CLs." 2019-07-12 14:35:18 +00:00
README.chromium Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
README.md Update status of ES3.1 on Vulkan 2019-09-03 15:45:17 +00:00
WATCHLISTS Add watchlist file for ANGLE. 2019-02-28 15:47:54 +00:00
additional_readme_paths.json Use xxHash for faster hash map lookups. 2018-11-20 16:37:07 +00:00
codereview.settings Set GERRIT_SQUASH_UPLOADS to False. 2016-06-17 18:19:41 +00:00
dotfile_settings.gni Revert "Reland "Vulkan: Use VK repos' internal BUILD.gn files"" 2019-08-29 21:56:14 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
OpenGL ES 2.0 complete complete complete complete complete
OpenGL ES 3.0 complete complete complete in progress
OpenGL ES 3.1 in progress complete complete in progress
OpenGL ES 3.2 planned planned planned

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete
Chrome OS complete planned
Android complete complete
Fuchsia in progress

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing