A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Ian Elliott b90755ba77 Vulkan: Remove a call to addReadDependency() that shouldn't be done.
Bug: angleproject:3798
Change-Id: I516e6b0766ba0fe7c0bc7f6cd9f4aea91c7536f1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1745839
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
2019-08-09 20:51:42 +00:00
android Re-land "Cleanup angle_libs_suffix in BUILD.gn." 2019-06-28 17:47:11 +00:00
build_overrides Allow overwriting angle_root in non-Chromium GN configurations 2019-06-19 00:48:07 +00:00
doc Update dEQP charts. 2019-07-26 18:03:11 +00:00
extensions Implement EGL_ANGLE_create_context_backwards_compatible 2019-07-18 22:51:46 +00:00
gni Remove all global constructors and exit time destructors. 2019-08-07 21:34:14 +00:00
include Vulkan: Seamful cube map emulation 2019-08-07 16:16:31 +00:00
infra [infra/config] Add cache for XCode on the mac builders 2019-08-09 13:06:34 +00:00
samples Vulkan: Add support for 2D array textures 2019-07-26 19:05:13 +00:00
scripts Revert "Enable EVENT trace to print GLenum as string" 2019-08-09 15:31:32 +00:00
src Vulkan: Remove a call to addReadDependency() that shouldn't be done. 2019-08-09 20:51:42 +00:00
third_party Rename data_dir to angle_data_dir in GN files 2019-07-17 16:58:00 +00:00
tools/glslang Update glslang_validator binary for Windows. 2019-06-14 16:13:16 +00:00
util Enable some compiler warnings used by WebKit. 2019-08-09 17:05:01 +00:00
.clang-format Add script to apply clang-format on all sources 2019-07-19 20:10:28 +00:00
.gitattributes Use separate json files for each code generator. 2019-07-11 20:17:04 +00:00
.gitignore Pull angle-internal for internal ANGLE devs. 2019-06-28 21:58:38 +00:00
.gn angle: Stop setting secondary_source. 2019-05-13 13:42:57 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
AUTHORS Vulkan: Intermittent failures in many GLES2 CTS 2019-07-22 17:37:04 +00:00
BUILD.gn Enable some compiler warnings used by WebKit. 2019-08-09 17:05:01 +00:00
CONTRIBUTORS Add tex2d half float tests to expectations file 2019-08-09 15:04:40 +00:00
DEPS Rolling 11 dependencies 2019-08-09 13:06:15 +00:00
LICENSE
OWNERS Add COMPONENT to OWNERS 2019-03-18 19:32:27 +00:00
PRESUBMIT.py Revert "PRESUBMIT.py: Don't require "Bug:" for autoroller CLs." 2019-07-12 14:35:18 +00:00
README.chromium
README.md Documentation: Update support matrix. 2019-06-19 18:34:50 +00:00
WATCHLISTS Add watchlist file for ANGLE. 2019-02-28 15:47:54 +00:00
additional_readme_paths.json
codereview.settings
dotfile_settings.gni

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
OpenGL ES 2.0 complete complete complete complete complete
OpenGL ES 3.0 complete complete complete in progress
OpenGL ES 3.1 in progress complete complete not started
OpenGL ES 3.2 planned planned planned

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete
Chrome OS complete planned
Android complete complete
Fuchsia in progress

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing