A conformant OpenGL ES implementation for Windows, Mac and Linux.
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angle-autoroll b931880f89 Roll vulkan-deps from d9371f187fcc to 7d70d765a648 (1 revision)
https://chromium.googlesource.com/vulkan-deps.git/+log/d9371f187fcc..7d70d765a648

Changed dependencies:
* vulkan-validation-layers: ce0a206064..b48bd2b501

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vulkan-deps-angle-autoroll
Please CC abdolrashidi@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: abdolrashidi@google.com
Change-Id: I93c79688456e6b5e26402039c02c3ca258955693
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3911795
Bot-Commit: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
2022-09-21 22:09:26 +00:00
android Clean up OWNERS files 2022-06-29 15:57:45 +00:00
build_overrides VVL: Add new GN override for spirv 2022-09-14 15:37:40 +00:00
doc Introduce GL_ANGLE_logic_op 2022-09-20 04:02:18 +00:00
extensions Implement the ANGLE_shader_pixel_local_storage API 2022-09-21 21:52:23 +00:00
gni Add option to enable System EGL on all test configs 2022-09-07 19:08:56 +00:00
include EGL: Implement ANGLE_metal_shared_event_sync on metal 2022-09-21 01:42:23 +00:00
infra End Mac 12.5.1 qualification for ANGLE on Intel 2022-09-21 13:32:45 +00:00
samples Capture/Replay: Delete binary data in FinishReplay via callback 2022-08-29 18:45:47 +00:00
scripts End Mac 12.5.1 qualification for ANGLE on Intel 2022-09-21 13:32:45 +00:00
src Implement the ANGLE_shader_pixel_local_storage API 2022-09-21 21:52:23 +00:00
third_party Use canonical Khronos registry XML files for auto-gen. 2022-08-25 17:35:24 +00:00
tools Update flex/bison binaries. 2022-09-13 13:21:40 +00:00
util Vulkan: Implement GL_ANGLE_logic_op 2022-09-20 14:16:52 +00:00
.clang-format Update .clang-format. 2020-04-28 14:23:13 +00:00
.gitattributes infra: Trigger win-trace on angle_end2end_tests changes. 2021-11-26 20:53:49 +00:00
.gitignore Roll Chromium from c709ec453fcb to 1c4ee1412503 (1424 revisions) 2022-09-06 12:24:33 +00:00
.gn Roll Chromium from 3bcc8fd7c291 to 6c5859c895f5 (510 revisions) 2021-06-09 18:06:11 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
.vpython Remove reference to policy_testserver.py 2022-02-15 16:18:29 +00:00
.vpython3 Reland Copy .vpython3 from chromium/src/+/main:.vpython3 2022-08-17 19:52:25 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS Implement GLSL additions for ANGLE_shader_pixel_local_storage 2022-07-21 14:58:20 +00:00
Android.mk Remove .find_ignore files 2021-05-20 18:35:26 +00:00
BUILD.gn Add option to enable System EGL on all test configs 2022-09-07 19:08:56 +00:00
CONTRIBUTORS Vulkan: Fix a cornercase bug when dynamically loading AHB APIs. 2022-09-16 02:31:22 +00:00
DEPS Roll vulkan-deps from d9371f187fcc to 7d70d765a648 (1 revision) 2022-09-21 22:09:26 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 19:09:11 +00:00
LICENSE Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
OWNERS Clean up OWNERS files 2022-06-29 15:57:45 +00:00
PRESUBMIT.py PRESUBMIT: Remove unnecessary escape of forward slash 2022-08-12 14:00:44 +00:00
README.chromium Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
README.md Doc: Update supported EGL minor version 2022-03-16 19:45:20 +00:00
WATCHLISTS WATCHLISTS: Remove timvp@ from 'vulkan' 2022-03-03 15:13:09 +00:00
additional_readme_paths.json Vulkan: Generate mipmap in compute 2020-07-26 19:38:41 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete in progress
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS in progress
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia complete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.5 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing