A conformant OpenGL ES implementation for Windows, Mac and Linux.
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angle-autoroll beff6830b9 Roll Chromium from 4c627b09fbd1 to 75b049842ff8 (625 revisions)
4c627b09fb..75b049842f

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/chromium-angle-autoroll
Please CC angle-team@google.com,ynovikov@google.com on the revert to
ensure that a human
is aware of the problem.

To file a bug in Chromium:
https://bugs.chromium.org/p/chromium/issues/entry
To file a bug in ANGLE:
https://bugs.chromium.org/p/angleproject/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Changed dependencies
* build: e2f84698b4..160bff3d7a
* testing: ae3bc83ffb..2d4146a8f0
* third_party/android_build_tools/lint: nGuHS3ccbDvKba1WE0bWYRax-Ibs76dLKpdsPpXqCiMC..kqQgSDAgfuKTUIT8gpYlhM9gvajbtIDs_ApDbh3wdNIC
* third_party/android_build_tools/manifest_merger: UNXioFXYvz7k7UmE2WYAaXuYIK3Ky0aSQ0IuDEdS9soC..pRHDE8UAgipcDQINCUsRz94lgm5BHQjiL-BLF6d6xC4C
* third_party/catapult: https://chromium.googlesource.com/catapult.git/+log/{catapult_..cef5cf05b2
* third_party/depot_tools: 4480f863c5..4ec095fa85
* third_party/fuchsia-sdk/sdk: version:13.20230619.3.1..version:13.20230620.2.1
* third_party/r8: ZX7cPoz9LnLgpZfPPVDoXWcwHqATDC43bmIOinCWAxwC..rByCj9NgDDYIIW97qHizKUoC4pyBnIbr-mHt_DcskjYC
No update to Clang.

Bug: None
Tbr: ynovikov@google.com
Change-Id: I13b68b410422990fe407d45d235f6527b7cb29ac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4629512
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
2023-06-21 08:23:52 +00:00
android Removing deprecated generate_final_jni which is being deleted 2023-05-30 14:31:43 +00:00
build_overrides Use C++20 for MSVC builds as well 2023-02-27 20:33:05 +00:00
doc Add polygon mode extension stubs 2023-05-01 21:21:01 +00:00
extensions Allow glDelete* while PLS is active 2023-05-19 05:26:28 +00:00
gni Reland "Remove SPIRV_METAL references from .gn and tests" 2023-06-06 19:19:08 +00:00
include Vulkan: Don't output SPIR-V debug info in release 2023-06-19 15:59:26 +00:00
infra Capture/Replay: Initial setup for angle_capture_tests 2023-06-15 22:23:29 +00:00
samples Add trace_interface: functions and callbacks for traces 2023-06-08 20:06:15 +00:00
scripts Roll VK-GL-CTS from 7fcb3c6e0082 to f29bd2feeaff (19 revisions) 2023-06-20 13:35:54 +00:00
src Vulkan: disable graphics_pipeline_library on old NVIDIA drivers 2023-06-20 22:57:52 +00:00
third_party Roll Chromium from d6f22a2a164b to 9e0b5e8b8a85 (1063 revisions) 2023-06-06 14:52:52 +00:00
tools Add all of tools/android to DEPS 2023-06-02 15:38:57 +00:00
util Mali: Make the placeholder FBO complete for timer queries 2023-06-15 15:26:04 +00:00
.clang-format Update .clang-format. 2020-04-28 14:23:13 +00:00
.gitattributes Capture/Replay: Initial setup for angle_capture_tests 2023-06-15 22:23:29 +00:00
.gitignore Fix gitignore entries to ignore android_toolchain 2023-06-08 13:35:45 +00:00
.gn Roll Chromium from c83e966b4c7e to f7c2a70f23b1 (1902 revisions) 2023-03-29 19:36:29 +00:00
.style.yapf Update yapf style from "chromium" to "yapf" 2023-02-24 03:03:40 +00:00
.vpython Remove reference to policy_testserver.py 2022-02-15 16:18:29 +00:00
.vpython3 Update vpython3 requests 2023-06-02 13:38:24 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS [riscv64][android] support 64-bit builds on riscv64 2023-05-17 01:16:21 +00:00
Android.mk Remove .find_ignore files 2021-05-20 18:35:26 +00:00
BUILD.gn Implement "Shared Context Mutex" functionality. 2023-06-14 16:59:15 +00:00
CONTRIBUTORS [riscv64][android] support 64-bit builds on riscv64 2023-05-17 01:16:21 +00:00
DEPS Roll Chromium from 4c627b09fbd1 to 75b049842ff8 (625 revisions) 2023-06-21 08:23:52 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 19:09:11 +00:00
LICENSE Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
OWNERS Add srisser 2023-01-06 18:36:26 +00:00
PRESUBMIT.py Add kwargs to specialized error message 2023-06-06 17:06:23 +00:00
README.chromium Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
README.md Update README about GLES1 2023-01-11 22:39:57 +00:00
WATCHLISTS WATCHLISTS: Remove timvp@ from 'vulkan' 2022-03-03 15:13:09 +00:00
additional_readme_paths.json Remove obsolete additional_readme_paths.json entries 2023-02-23 15:04:50 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete complete
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Additionally, OpenGL ES 1.1 is implemented in the front-end using OpenGL ES 3.0 features. This version of the specification is thus supported on all platforms specified above that support OpenGL ES 3.0 with known issues.

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete complete
iOS complete
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia complete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.5 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing