angle/build_overrides
Shahbaz Youssefi 71e6afb1c1 Vulkan: Set set/binding in SPIR-V
This change introduces a SPIR-V transformer that modifies shader
interface variable decorations directly in SPIR-V instead of
manipulating the input GLSL.  Currently, descriptor set and binding
indices are set by the transformer.

The shader translator outputs arbitrary set and binding indices.  Once
compiled by glslang, the SPIR-V transformer modifies these decorations.
The ultimate goal is to be able to modify the SPIR-V again when program
pipeline objects decide a different set/binding is necessary.

Bug: angleproject:3394
Change-Id: If358265a72bf1fe9f5676562b39a632cb2e05dc4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2001477
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
2020-01-29 05:24:40 +00:00
..
angle.gni Vulkan: Set set/binding in SPIR-V 2020-01-29 05:24:40 +00:00
build.gni Support standalone Android builds in ANGLE. 2019-11-14 14:54:36 +00:00
glslang.gni Vulkan: Use glslang's internal BUILD.gn. 2019-01-29 02:06:07 +00:00
gtest.gni Roll Google Test. 2019-02-22 16:22:33 +00:00
spirv_tools.gni Vulkan: Use glslang's internal BUILD.gn. 2019-01-29 02:06:07 +00:00
swiftshader.gni Re-land "Vulkan: SwiftShader integration." 2019-09-21 14:00:27 +00:00
vulkan_headers.gni GN: Make X11 optional, based on a user-defined variable. 2019-11-19 13:02:24 +00:00
vulkan_loader.gni Vulkan: Use volk to load vk* func ptrs 2019-12-16 20:08:39 +00:00
vulkan_tools.gni Reland "Vulkan: Use VK repos' internal BUILD.gn files" 2019-10-01 21:51:34 +00:00
vulkan_validation_layers.gni Reland "Vulkan: Use VK repos' internal BUILD.gn files" 2019-10-01 21:51:34 +00:00