A conformant OpenGL ES implementation for Windows, Mac and Linux.
Перейти к файлу
Kenneth Russell c90a6dcacc Deduplicate autoroller docs.
Leave them centralized in ANGLEWrangling.md, link to them from
BranchingAndRolling.md, and add the Chromium-into-ANGLE autoroller.

Bug: angleproject:6323
Change-Id: I913954b92dbe3545320e662de122daf26140d425
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3124341
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
2021-08-27 20:34:29 +00:00
android Rename ANGLE APK label to: com.android.angle 2021-06-14 18:00:46 +00:00
build_overrides Add standalone Android build. 2021-04-20 15:24:42 +00:00
doc Deduplicate autoroller docs. 2021-08-27 20:34:29 +00:00
extensions Add EGL extension to create window with a swap interval set. 2021-08-20 20:31:34 +00:00
gni Translator: Facilitate integration in FireFox; Part 2 2021-08-27 04:27:01 +00:00
include FrameCapture: Support glProgramBinary 2021-08-27 04:15:32 +00:00
infra Deduplicate autoroller docs. 2021-08-27 20:34:29 +00:00
samples Remove support for WEBGL_debug_shader_precision 2021-08-04 20:07:30 +00:00
scripts infra: Disable perf tests on Win/Intel. 2021-08-27 12:17:13 +00:00
src Capture/Replay: Allow serializing cube map array data. 2021-08-27 20:10:29 +00:00
third_party Roll third_party/glmark2/src/ 9e01aef1a..ca8de51fe (52 commits) 2021-07-14 15:28:11 +00:00
tools Add simple UBSAN ignorelist. 2021-06-22 14:39:49 +00:00
util Capture/Replay: Init shader outputs during self-tests. 2021-08-21 11:25:50 +00:00
.clang-format Update .clang-format. 2020-04-28 14:23:13 +00:00
.gitattributes Automatically call flex/bison if necessary 2019-12-03 19:29:42 +00:00
.gitignore remove swarming_client 2021-08-25 12:49:35 +00:00
.gn Roll Chromium from 3bcc8fd7c291 to 6c5859c895f5 (510 revisions) 2021-06-09 18:06:11 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
.vpython Add luci-go and mb to DEPS. 2020-09-14 21:27:36 +00:00
.vpython3 Trace Tests: Autodetect Goma. 2021-07-19 20:31:38 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS D3D11: Fix incorrect bounds checking in Blit11 2021-07-07 18:07:14 +00:00
Android.mk Remove .find_ignore files 2021-05-20 18:35:26 +00:00
BUILD.gn Translator: Facilitate integration in FireFox; Part 2 2021-08-27 04:27:01 +00:00
CONTRIBUTORS GCC: Remove double declaration of ContextSet 2021-07-20 14:04:39 +00:00
DEPS Roll SwiftShader from 518056981519 to a6ca3d4c0ccd (2 revisions) 2021-08-27 12:02:59 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 19:09:11 +00:00
LICENSE
OWNERS Add Cody, Charlie, and Ian to OWNERS 2021-08-24 16:36:05 +00:00
PRESUBMIT.py Add tint: to the list of allowed Bug: tags. 2021-04-06 13:56:58 +00:00
README.chromium
README.md Update README.md for Fuchsia 2021-01-28 20:21:38 +00:00
WATCHLISTS Fix quotes around emails in WATCHLISTS 2020-04-21 16:50:07 +00:00
additional_readme_paths.json Vulkan: Generate mipmap in compute 2020-07-26 19:38:41 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete in progress
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS planned
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia complete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing