A conformant OpenGL ES implementation for Windows, Mac and Linux.
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angle-autoroll cadb933fdb Roll Chromium from 3bc34dd4d819 to 333c8248b125 (124 revisions)
3bc34dd4d8..333c8248b1

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/chromium-angle-autoroll
Please CC abdolrashidi@google.com,ynovikov@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Chromium: https://bugs.chromium.org/p/chromium/issues/entry
To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Changed dependencies
* testing: 75ef0df86b..1a91b3f90b
* third_party/catapult: https://chromium.googlesource.com/catapult.git/+log/{catapult_..778ecbcb2a
* third_party/fuchsia-sdk/sdk: version:8.20220504.0.1..version:8.20220506.0.1
* tools/clang: 3e15bc0c33..59264cc01a
* tools/mb: 159461b27b..523694f5a4
Clang version changed llvmorg-15-init-9074-gc62b014d:llvmorg-15-init-9576-g75f9e83a
Details: 3e15bc0c33..59264cc01a/scripts/update.py

Bug: None
Tbr: abdolrashidi@google.com,ynovikov@google.com
Change-Id: Ia0bf8e108fa5469a345d8f1d346c6172f509c565
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3632651
Bot-Commit: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
2022-05-06 19:18:23 +00:00
android Rename ANGLE APK label to: com.android.angle 2021-06-14 18:00:46 +00:00
build_overrides Remove swiftshader_spirv_tools_dir 2022-04-05 12:31:34 +00:00
doc Use app data dir instead of /sdcard for writing qpa file 2022-05-02 13:25:51 +00:00
extensions Add ForceGPUSwitch to EGL_ANGLE_power_preference 2022-03-19 01:15:06 +00:00
gni Fix build flags not in declare_args when angle_has_build is true 2022-05-04 15:07:18 +00:00
include Revert "Remove limit_max_texture_size_to_4096 workaround" 2022-05-06 18:10:51 +00:00
infra Decommission win7-x86-amd and win7-x64-nvidia 2022-05-05 15:50:39 +00:00
samples Add option for Metal output to angle_shader_translator 2022-04-29 19:00:49 +00:00
scripts Roll Chromium from 3bc34dd4d819 to 333c8248b125 (124 revisions) 2022-05-06 19:18:23 +00:00
src Tests: Add Basemark GPU trace 2022-05-06 18:55:21 +00:00
third_party Sync logdog with Chromium 2021-12-08 19:25:08 +00:00
tools Upgrade Python scripts from Python2 to Python3 2022-02-24 21:10:41 +00:00
util Revert "Remove limit_max_texture_size_to_4096 workaround" 2022-05-06 18:10:51 +00:00
.clang-format Update .clang-format. 2020-04-28 14:23:13 +00:00
.gitattributes infra: Trigger win-trace on angle_end2end_tests changes. 2021-11-26 20:53:49 +00:00
.gitignore Vulkan: Wayland dependency 2022-02-24 14:03:21 +00:00
.gn Roll Chromium from 3bcc8fd7c291 to 6c5859c895f5 (510 revisions) 2021-06-09 18:06:11 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
.vpython Remove reference to policy_testserver.py 2022-02-15 16:18:29 +00:00
.vpython3 Fix Python3 usage with perf tests/gold tests. 2021-11-26 18:45:29 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS Add loongarch support 2022-03-18 03:01:54 +00:00
Android.mk Remove .find_ignore files 2021-05-20 18:35:26 +00:00
BUILD.gn Re-land: "Vulkan: Support Wayland" 2022-05-03 16:29:24 +00:00
CONTRIBUTORS Fix ValidateFramebufferTextureLayer for cubemap arrays 2022-05-02 23:22:04 +00:00
DEPS Roll Chromium from 3bc34dd4d819 to 333c8248b125 (124 revisions) 2022-05-06 19:18:23 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 19:09:11 +00:00
LICENSE Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
OWNERS Add to ANGLE's OWNERS 2022-02-25 20:10:02 +00:00
PRESUBMIT.py Presubmit: Verify comment before new tests 2022-05-04 13:59:48 +00:00
README.chromium Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
README.md Doc: Update supported EGL minor version 2022-03-16 19:45:20 +00:00
WATCHLISTS WATCHLISTS: Remove timvp@ from 'vulkan' 2022-03-03 15:13:09 +00:00
additional_readme_paths.json Vulkan: Generate mipmap in compute 2020-07-26 19:38:41 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete in progress
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS in progress
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia complete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.5 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing