A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Jamie Madill cd535d2cce infra: Switch Android ARM64 bots to compile-and-test.
This will start to trigger tests on the Pixel 4 64-bit bots.

Patch Series:

1. http://crrev.com/c/2885381
2. http://crrev.com/c/2885346
3. This CL
4. http://crrev.com/c/2885384

Bug: angleproject:5941
Change-Id: Ib76fd27d0814896522aad84443f52b7f47566e85
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2885383
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
2021-05-11 19:19:27 +00:00
android Remove Settings GUI from AOSP Builds and make product-specific 2021-05-10 16:40:41 +00:00
build_overrides Add standalone Android build. 2021-04-20 15:24:42 +00:00
doc Docs: Update RenderDoc for Android launch command 2021-05-06 02:48:50 +00:00
extensions Reland: Metal: Support importing external metal textures 2021-04-16 03:31:26 +00:00
gni Check angle_has_build before including runtime_deps. 2021-05-10 21:10:41 +00:00
include Add support for OpenCL ICD Loader 2021-05-03 17:27:16 +00:00
infra infra: Switch Android ARM64 bots to compile-and-test. 2021-05-11 19:19:27 +00:00
samples samples: Use rpath on Linux/ChromeOS. 2021-05-10 21:48:11 +00:00
scripts infra: Remove old TODO. 2021-05-11 16:53:08 +00:00
src FrameCapture: Capture GLES1 specific states. 2021-05-11 17:16:17 +00:00
third_party Add loader for CL pass-through back end 2021-05-06 13:06:09 +00:00
tools Add missing perf results merger scripts. 2021-05-06 22:22:45 +00:00
util Add EXT_primitive_bounding_box entry points 2021-04-26 15:12:33 +00:00
.clang-format Update .clang-format. 2020-04-28 14:23:13 +00:00
.gitattributes Automatically call flex/bison if necessary 2019-12-03 19:29:42 +00:00
.gitignore DEPS: Add Android tombstone resolution dependencies. 2021-05-11 10:12:55 +00:00
.gn infra: Add configs for Android build. 2021-04-21 02:36:44 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
.vpython Add luci-go and mb to DEPS. 2020-09-14 21:27:36 +00:00
.vpython3 Add luci-go and mb to DEPS. 2020-09-14 21:27:36 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS Add Collabora, Ltd. to AUTHORS and CONTRIBUTORS 2021-02-23 20:49:54 +00:00
BUILD.gn Change to module directory when loading swiftshader ICD. 2021-05-11 16:03:16 +00:00
CONTRIBUTORS Skip ResizeWindow test on Linux. 2021-03-22 15:33:39 +00:00
DEPS Roll vulkan-deps from d3354ebca460 to 055e71b2a367 (1 revision) 2021-05-11 12:07:44 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 19:09:11 +00:00
LICENSE
OWNERS Add timvp to ANGLE, vulkan and capture owners. 2021-02-16 19:02:33 +00:00
PRESUBMIT.py Add tint: to the list of allowed Bug: tags. 2021-04-06 13:56:58 +00:00
README.chromium
README.md Update README.md for Fuchsia 2021-01-28 20:21:38 +00:00
WATCHLISTS Fix quotes around emails in WATCHLISTS 2020-04-21 16:50:07 +00:00
additional_readme_paths.json Vulkan: Generate mipmap in compute 2020-07-26 19:38:41 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete in progress
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS planned
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia complete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing