A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Jamie Madill cd88bccff0 Test Runner: Command line sharding args override env.
Previously ANGLE would error out when both the enviornment and
the command line args are specified at the same time. Because
the perf bots use both at once we need to handle the conflict
in the same way as the prior test runner does. In this case
the command line takes precedence over the environment.

Bug: angleproject:5124
Change-Id: I1ba765b4e75759922bf9fe2db9f153cfc5995f85
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2489722
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
2020-10-21 16:38:44 +00:00
android Capture commit position into Android Manifest. 2020-09-25 20:50:42 +00:00
build_overrides Add third_party/abseil-cpp to ANGLE 2020-08-28 21:30:49 +00:00
doc Add the ES31 status on d3d11 document. 2020-10-19 06:35:21 +00:00
extensions Add Queries and Setters for resource initialization state. 2020-10-20 20:11:55 +00:00
gni Declare ozone_platform_gbm when angle doesn't have build 2020-10-09 18:42:34 +00:00
include Vulkan: Add OES_shader_multisample_interpolation extension 2020-10-21 04:57:21 +00:00
infra Tests: Use script type in isolate map. 2020-10-14 12:57:40 +00:00
samples Samples: Move frame counter to common location. 2020-09-14 20:42:54 +00:00
scripts Add dlopen_fuchsia.h as exception in export_targets.py 2020-10-21 15:48:24 +00:00
src Test Runner: Command line sharding args override env. 2020-10-21 16:38:44 +00:00
third_party Add CPEPrefix for rapidjson. 2020-09-18 19:53:55 +00:00
tools Create empty //tools/android/md5sum/BUILD.gn 2020-08-04 22:40:36 +00:00
util Perf Tests: Add offscreen mode. 2020-10-16 19:14:22 +00:00
.clang-format Update .clang-format. 2020-04-28 14:23:13 +00:00
.gitattributes Automatically call flex/bison if necessary 2019-12-03 19:29:42 +00:00
.gitignore Add Skia Gold CIPD package to DEPS. 2020-09-26 06:31:14 +00:00
.gn First pass at increasing inclusivity 2020-10-02 19:49:38 +00:00
.style.yapf
.vpython Add luci-go and mb to DEPS. 2020-09-14 21:27:36 +00:00
.vpython3 Add luci-go and mb to DEPS. 2020-09-14 21:27:36 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS GCC: init kImageMemoryBarrierData with initializer constructor 2020-09-09 18:41:52 +00:00
BUILD.gn Target the "absl" component for component builds. 2020-10-08 23:47:00 +00:00
CONTRIBUTORS Add PowerVR Vendor ID & Vulkan GL Line Emulation Exclusion 2020-10-13 21:19:31 +00:00
DEPS Roll glslang from 3ead01191215 to ea52b3c2d270 (3 revisions) 2020-10-21 15:35:44 +00:00
LICENSE
OWNERS Update OWNERS information. 2020-03-27 19:58:54 +00:00
PRESUBMIT.py Replaced allow_list with files_to_check 2020-10-05 22:36:15 +00:00
README.chromium
README.md Add the ES31 status on d3d11 document. 2020-10-19 06:35:21 +00:00
WATCHLISTS Fix quotes around emails in WATCHLISTS 2020-04-21 16:50:07 +00:00
additional_readme_paths.json Vulkan: Generate mipmap in compute 2020-07-26 19:38:41 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete in progress
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS planned
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia in progress

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing