A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Yuxin Hu d425a6bb7b Update deqp_gles3* test expectations
Restrict below test failure expectation on vulkan backend,
nvidia driver only:
dEQP-GLES3.functional.rasterization.flatshading.*

Add buganizer ticket to track the progress of below test
failure investigation:
dEQP-EGL.functional.color_clears*other
dEQP-EGL.functional.render*other

Bug: angleproject:3430
Bug: b/295394803
Bug: b/224537784
Change-Id: I14c064a55ab81764c7dc7e4bdb894c964bc46858
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4782154
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
2023-08-17 18:28:10 +00:00
android Android: Add privapp-permissions XML 2023-07-13 15:16:19 +00:00
build@4439c8aa49 Roll Chromium from 28c4ab8a8264 to 6edc18195fd8 (559 revisions) 2023-08-17 07:54:01 +00:00
build_overrides Use C++20 for MSVC builds as well 2023-02-27 20:33:05 +00:00
buildtools@c4a369c9b6 Roll Chromium from 28c4ab8a8264 to 6edc18195fd8 (559 revisions) 2023-08-17 07:54:01 +00:00
doc Metal: expand shader dumping documentation for WebKit/Safari. 2023-08-03 15:14:26 +00:00
extensions Adjust ANGLE_stencil_texturing specification 2023-08-03 21:34:11 +00:00
gni Use offscreen DisplayVk on ChromeOS 2023-08-07 18:06:34 +00:00
include GL: Add explicitFragmentLocations workaround 2023-08-15 20:00:35 +00:00
infra infra/config: add reclient property 2023-08-17 15:02:37 +00:00
samples Add trace_interface: functions and callbacks for traces 2023-06-08 20:06:15 +00:00
scripts Android: support dEQP in android_helper and add bundle script 2023-08-17 18:04:51 +00:00
src Update deqp_gles3* test expectations 2023-08-17 18:28:10 +00:00
testing@5b14522559 Roll Chromium from 28c4ab8a8264 to 6edc18195fd8 (559 revisions) 2023-08-17 07:54:01 +00:00
third_party Roll vulkan-deps from 53e39be12b9e to cffce1cd0b9e (9 revisions) 2023-08-17 11:07:33 +00:00
tools Roll Chromium from 28c4ab8a8264 to 6edc18195fd8 (559 revisions) 2023-08-17 07:54:01 +00:00
util GL: Add explicitFragmentLocations workaround 2023-08-15 20:00:35 +00:00
.clang-format Update .clang-format. 2020-04-28 14:23:13 +00:00
.gitattributes Capture/Replay: Initial setup for angle_capture_tests 2023-06-15 22:23:29 +00:00
.gitignore Update llvm repo paths. 2023-08-04 01:16:23 +00:00
.gitmodules Remove dummy chromium from git submodules 2023-08-09 12:10:26 +00:00
.gn Roll Chromium from c83e966b4c7e to f7c2a70f23b1 (1902 revisions) 2023-03-29 19:36:29 +00:00
.style.yapf Update yapf style from "chromium" to "yapf" 2023-02-24 03:03:40 +00:00
.vpython Remove reference to policy_testserver.py 2022-02-15 16:18:29 +00:00
.vpython3 Update vpython3 requests 2023-06-02 13:38:24 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS Android: Add privapp-permissions XML 2023-07-13 15:16:19 +00:00
Android.mk Remove .find_ignore files 2021-05-20 18:35:26 +00:00
BUILD.gn Use offscreen DisplayVk on ChromeOS 2023-08-07 18:06:34 +00:00
CONTRIBUTORS [riscv64][android] support 64-bit builds on riscv64 2023-05-17 01:16:21 +00:00
DEPS Roll vulkan-deps from 53e39be12b9e to cffce1cd0b9e (9 revisions) 2023-08-17 11:07:33 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 19:09:11 +00:00
LICENSE Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
OWNERS Add Gitmodules to angle. 2023-08-07 19:32:16 +00:00
PRESUBMIT.py Add Gitmodules to angle. 2023-08-07 19:32:16 +00:00
README.chromium [ssci] Added Shipped field to READMEs 2023-07-07 13:44:43 +00:00
README.md Metal: Require MSL 2.1. 2023-07-17 22:00:36 +00:00
WATCHLISTS WATCHLISTS: Remove timvp@ from 'vulkan' 2022-03-03 15:13:09 +00:00
additional_readme_paths.json Remove obsolete additional_readme_paths.json entries 2023-02-23 15:04:50 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete complete
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Additionally, OpenGL ES 1.1 is implemented in the front-end using OpenGL ES 3.0 features. This version of the specification is thus supported on all platforms specified above that support OpenGL ES 3.0 with known issues.

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete complete [1]
iOS complete [2]
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia complete

[1] Metal is supported on macOS 10.14+

[2] Metal is supported on iOS 12+

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.5 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing