A conformant OpenGL ES implementation for Windows, Mac and Linux.
Перейти к файлу
angle-autoroll e182272756 Roll third_party/vulkan-validation-layers/src 6a35bc9967d9..d2c3daeb56e9 (3 commits)
6a35bc9967..d2c3daeb56

git log 6a35bc9967d9..d2c3daeb56e9 --date=short --first-parent --format='%ad %ae %s'
2019-12-12 jzulauf@lunarg.com layers: Improve const shared pointer handling
2019-12-12 mark@lunarg.com corechecks: Correct swapchain validation error text
2019-12-12 tony@lunarg.com gpu: Add validation for VK_KHR_buffer_device_address

Created with:
  gclient setdep -r third_party/vulkan-validation-layers/src@d2c3daeb56e9

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vulkan-validation-layers-angle-autoroll
Please CC ianelliot@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

Bug: None
Tbr: ianelliot@google.com
Change-Id: Iafb69556fd7a48e7df8e1f08d8f38fd23a659f9b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1966026
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
2019-12-13 12:02:35 +00:00
android
build_overrides
doc
extensions
gni
include
infra
samples
scripts
src
third_party
tools
util
.clang-format
.gitattributes
.gitignore
.gn
.style.yapf
.yapfignore
AUTHORS
BUILD.gn
CONTRIBUTORS
DEPS Roll third_party/vulkan-validation-layers/src 6a35bc9967d9..d2c3daeb56e9 (3 commits) 2019-12-13 12:02:35 +00:00
LICENSE
OWNERS
PRESUBMIT.py
README.chromium
README.md
WATCHLISTS
additional_readme_paths.json
codereview.settings
dotfile_settings.gni

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete in progress
OpenGL ES 3.0 complete complete complete in progress
OpenGL ES 3.1 in progress complete complete in progress
OpenGL ES 3.2 planned planned planned

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS planned
Chrome OS complete planned
Android complete complete
Fuchsia in progress

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing