A conformant OpenGL ES implementation for Windows, Mac and Linux.
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angle-autoroll e6ed6977c8 Roll SwiftShader from 2e74d5dc03df to e823eef17385 (4 revisions)
https://swiftshader.googlesource.com/SwiftShader.git/+log/2e74d5dc03df..e823eef17385

2022-01-20 bclayton@google.com BUILD.gn: Remove XCB sources for chromeos.
2022-01-20 bclayton@google.com BUILD.gn: Remove VK_USE_PLATFORM_XCB_KHR define
2022-01-20 capn@google.com Remove heap size padding
2022-01-20 capn@google.com Disable Kokoro builds with REACTOR_EMIT_DEBUG_INFO/PRINT_LOCATION

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/swiftshader-angle-autoroll
Please CC syoussefi@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in SwiftShader: https://bugs.chromium.org/p/swiftshader/issues/entry
To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: angleproject:6444
Tbr: syoussefi@google.com
Change-Id: I3f5e70a662cc81908008294f521fc24d7f640032
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3406608
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
2022-01-21 11:03:02 +00:00
android Rename ANGLE APK label to: com.android.angle 2021-06-14 18:00:46 +00:00
build_overrides Add standalone Android build. 2021-04-20 15:24:42 +00:00
doc Update documentation link 2022-01-18 23:00:17 +00:00
extensions Add EGL_ANGLE_platform_angle_device_id for the Metal backend. 2022-01-12 19:24:00 +00:00
gni Cleanup after iOS build fixes 2022-01-07 21:35:20 +00:00
include Add frontend for ANDROID_extension_pack_es31a 2022-01-18 22:26:47 +00:00
infra Roll Chromium from 8cf5fa683fa3 to b24759852b71 (537 revisions) 2022-01-19 08:25:28 +00:00
samples Add a multi-context sample. 2021-12-08 15:56:18 +00:00
scripts Roll Chromium from b24759852b71 to d5bf6f7f9376 (533 revisions) 2022-01-20 08:13:30 +00:00
src FrameCapture: Keep MEC Setup resources in Reset. 2022-01-21 10:24:51 +00:00
third_party Sync logdog with Chromium 2021-12-08 19:25:08 +00:00
tools Add simple UBSAN ignorelist. 2021-06-22 14:39:49 +00:00
util Reland: Frontend: separate lock in swap prep 2022-01-11 22:23:19 +00:00
.clang-format Update .clang-format. 2020-04-28 14:23:13 +00:00
.gitattributes infra: Trigger win-trace on angle_end2end_tests changes. 2021-11-26 20:53:49 +00:00
.gitignore infra: Add tests to ASAN configs. 2021-11-11 16:13:51 +00:00
.gn Roll Chromium from 3bcc8fd7c291 to 6c5859c895f5 (510 revisions) 2021-06-09 18:06:11 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
.vpython Change links from 'master' to 'main' branch. 2021-09-08 18:03:39 +00:00
.vpython3 Fix Python3 usage with perf tests/gold tests. 2021-11-26 18:45:29 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS D3D11: Fix incorrect bounds checking in Blit11 2021-07-07 18:07:14 +00:00
Android.mk Remove .find_ignore files 2021-05-20 18:35:26 +00:00
BUILD.gn Enable RenderDoc capture for debug builds 2021-11-19 21:13:25 +00:00
CONTRIBUTORS D3D11: implement EXT_clip_control 2021-10-12 18:57:15 +00:00
DEPS Roll SwiftShader from 2e74d5dc03df to e823eef17385 (4 revisions) 2022-01-21 11:03:02 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 19:09:11 +00:00
LICENSE Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
OWNERS Add kbr as code owner. 2021-12-07 21:26:27 +00:00
PRESUBMIT.py Add tint: to the list of allowed Bug: tags. 2021-04-06 13:56:58 +00:00
README.chromium Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
README.md fix typo: 'choromium' -> 'Chromium' 2021-12-10 05:54:09 +00:00
WATCHLISTS Fix quotes around emails in WATCHLISTS 2020-04-21 16:50:07 +00:00
additional_readme_paths.json Vulkan: Generate mipmap in compute 2020-07-26 19:38:41 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete in progress
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS planned
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia complete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing