A conformant OpenGL ES implementation for Windows, Mac and Linux.
Перейти к файлу
Charlie Lao ef599fb0f4 Vulkan: Fold glClear into draw call when command graph is disabled
This sets ContextVk::mRenderPassCommandBuffer properly when glClear get
called so that it wonr end up start anotyer render pass during setupDraw
call.

Bug: angleproject:4395
Change-Id: Id2110719ad4d70b4c410062466d32381fb5e1f88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2050966
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
2020-02-13 19:08:57 +00:00
android Add GN arg to extract native libs in APK 2020-01-29 23:40:07 +00:00
build_overrides Vulkan: Set set/binding in SPIR-V 2020-01-29 05:24:40 +00:00
doc Add missing steps in DevSetup 2020-01-06 19:22:38 +00:00
extensions Extend ANGLE_iosurface_client_buffer to Vulkan backend for Swangle 2020-02-05 21:19:16 +00:00
gni Add GN arg to extract native libs in APK 2020-01-29 23:40:07 +00:00
include Extend ANGLE_iosurface_client_buffer to Vulkan backend for Swangle 2020-02-05 21:19:16 +00:00
infra Add UWP builders to CQ 2020-01-31 19:33:38 +00:00
samples GN: Move util build code into util/BUILD.gn. 2020-01-14 15:05:34 +00:00
scripts Fix vpython caching in trigger.py script. 2020-02-12 22:43:08 +00:00
src Vulkan: Fold glClear into draw call when command graph is disabled 2020-02-13 19:08:57 +00:00
third_party Remove an unused .gn file. 2019-12-03 16:33:56 +00:00
tools Automatically call flex/bison if necessary 2019-12-03 19:29:42 +00:00
util Vulkan: Disable command graph by default. 2020-02-12 23:31:18 +00:00
.clang-format Add script to apply clang-format on all sources 2019-07-19 20:10:28 +00:00
.gitattributes Automatically call flex/bison if necessary 2019-12-03 19:29:42 +00:00
.gitignore Ignore nameless vim swap files 2019-12-19 16:38:59 +00:00
.gn angle: Stop setting secondary_source. 2019-05-13 13:42:57 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS Implement RGTC (BC4, BC5) compressed texture formats 2020-02-04 22:58:25 +00:00
BUILD.gn Move generic code from rx::DisplayAndroid/Ozone to rx::DisplayEGL 2020-02-05 17:43:47 +00:00
CONTRIBUTORS Change g_Mutex from std::mutex to std::recursive_mutex 2020-02-09 15:08:10 +00:00
DEPS Roll third_party/vulkan-tools/src 45b9d01815d9..db0a1553991d (1 commits) 2020-02-13 08:19:25 +00:00
LICENSE Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
OWNERS Add COMPONENT and TEAM information in OWNERS file 2019-10-09 00:27:15 +00:00
PRESUBMIT.py Improve presubmit's Bug: tag check 2019-12-17 15:56:43 +00:00
README.chromium Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
README.md Add Metal progress to README 2019-11-11 13:48:50 +00:00
WATCHLISTS Add watchlist file for ANGLE. 2019-02-28 15:47:54 +00:00
additional_readme_paths.json Use xxHash for faster hash map lookups. 2018-11-20 16:37:07 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete in progress
OpenGL ES 3.0 complete complete complete in progress
OpenGL ES 3.1 in progress complete complete in progress
OpenGL ES 3.2 planned planned planned

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS planned
Chrome OS complete planned
Android complete complete
Fuchsia in progress

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing