A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Shahbaz Youssefi f1f082e137 Vulkan: Set varying location & xfb decorations in SPIR-V
The shader translator outputs arbitrary location indices.  Once compiled
by glslang, the SPIR-V transformer modifies these decorations.  If the
transform feedback extension is used, it will also add the relevant
decorations to the varyings that are captured.

Bug: angleproject:3394
Change-Id: I5ecafd0536408612a5d4b920dbabbfabe650657c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2008468
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
2020-01-29 15:01:27 +00:00
android Remove build_apk_secondary_abi from gn files 2019-12-04 21:52:52 +00:00
build_overrides Vulkan: Set set/binding in SPIR-V 2020-01-29 05:24:40 +00:00
doc Add missing steps in DevSetup 2020-01-06 19:22:38 +00:00
extensions Expose eglGetMscRateCHROMIUM from EGL_CHROMIUM_sync_control 2020-01-27 19:30:45 +00:00
gni Disable ANGLE GL and Vulkan on Windows on ARM 2020-01-24 21:39:02 +00:00
include Vulkan: Set varying location & xfb decorations in SPIR-V 2020-01-29 15:01:27 +00:00
infra Add UWP bots 2020-01-10 20:46:47 +00:00
samples GN: Move util build code into util/BUILD.gn. 2020-01-14 15:05:34 +00:00
scripts Roll third_party/vulkan-headers/src 881bbb347a08..726435870206 (1 commits) 2020-01-28 17:22:02 +00:00
src Vulkan: Set varying location & xfb decorations in SPIR-V 2020-01-29 15:01:27 +00:00
third_party Remove an unused .gn file. 2019-12-03 16:33:56 +00:00
tools Automatically call flex/bison if necessary 2019-12-03 19:29:42 +00:00
util Expose eglGetMscRateCHROMIUM from EGL_CHROMIUM_sync_control 2020-01-27 19:30:45 +00:00
.clang-format Add script to apply clang-format on all sources 2019-07-19 20:10:28 +00:00
.gitattributes Automatically call flex/bison if necessary 2019-12-03 19:29:42 +00:00
.gitignore Ignore nameless vim swap files 2019-12-19 16:38:59 +00:00
.gn angle: Stop setting secondary_source. 2019-05-13 13:42:57 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS Fixing OVR_multiview and OVR_multiview2 issues 2020-01-15 19:07:46 +00:00
BUILD.gn Vulkan: Set set/binding in SPIR-V 2020-01-29 05:24:40 +00:00
CONTRIBUTORS Fixing OVR_multiview and OVR_multiview2 issues 2020-01-15 19:07:46 +00:00
DEPS Roll third_party/glslang/src 07a55839eed5..9a80305c0897 (1 commits) 2020-01-29 08:38:56 +00:00
LICENSE Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
OWNERS Add COMPONENT and TEAM information in OWNERS file 2019-10-09 00:27:15 +00:00
PRESUBMIT.py Improve presubmit's Bug: tag check 2019-12-17 15:56:43 +00:00
README.chromium Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
README.md Add Metal progress to README 2019-11-11 13:48:50 +00:00
WATCHLISTS Add watchlist file for ANGLE. 2019-02-28 15:47:54 +00:00
additional_readme_paths.json Use xxHash for faster hash map lookups. 2018-11-20 16:37:07 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete in progress
OpenGL ES 3.0 complete complete complete in progress
OpenGL ES 3.1 in progress complete complete in progress
OpenGL ES 3.2 planned planned planned

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS planned
Chrome OS complete planned
Android complete complete
Fuchsia in progress

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing