зеркало из https://github.com/AvaloniaUI/angle.git
52 строки
2.2 KiB
C
52 строки
2.2 KiB
C
//
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// Copyright 2014 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// angle_windowsstore.h:
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#ifndef ANGLE_WINDOWSSTORE_H_
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#define ANGLE_WINDOWSSTORE_H_
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// The following properties can be set on the CoreApplication to support additional
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// ANGLE configuration options.
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//
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// The Visual Studio sample templates provided with this version of ANGLE have examples
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// of how to set these property values.
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//
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// Property: EGLNativeWindowTypeProperty
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// Type: IInspectable
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// Description: Set this property to specify the window type to use for creating a surface.
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// If this property is missing, surface creation will fail.
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//
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const wchar_t EGLNativeWindowTypeProperty[] = L"EGLNativeWindowTypeProperty";
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//
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// Property: EGLRenderSurfaceSizeProperty
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// Type: Size
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// Description: Set this property to specify a preferred size in pixels of the render surface.
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// The render surface size width and height must be greater than 0.
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// If this property is set, then the render surface size is fixed.
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// The render surface will then be scaled to the window dimensions.
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// If this property is missing, a default behavior will be provided.
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// The default behavior uses the window size if a CoreWindow is specified or
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// the size of the SwapChainPanel control if one is specified.
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//
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const wchar_t EGLRenderSurfaceSizeProperty[] = L"EGLRenderSurfaceSizeProperty";
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//
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// Property: EGLRenderResolutionScaleProperty
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// Type: Single
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// Description: Use this to specify a preferred scale for the render surface compared to the window.
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// For example, if the window is 800x480, and:
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// - scale is set to 0.5f then the surface will be 400x240
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// - scale is set to 1.2f then the surface will be 960x576
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// If the window resizes or rotates then the surface will resize accordingly.
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// EGLRenderResolutionScaleProperty and EGLRenderSurfaceSizeProperty cannot both be set.
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// The scale factor should be > 0.0f.
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//
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const wchar_t EGLRenderResolutionScaleProperty[] = L"EGLRenderResolutionScaleProperty";
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#endif // ANGLE_WINDOWSSTORE_H_
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