A conformant OpenGL ES implementation for Windows, Mac and Linux.
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angle-autoroll fa41c227bf Roll vulkan-deps from e02583244aad to 38d88d12b2fd (4 revisions)
https://chromium.googlesource.com/vulkan-deps.git/+log/e02583244aad..38d88d12b2fd

2021-01-29 chromium-autoroll@skia-public.iam.gserviceaccount.com Roll Vulkan-ValidationLayers from 85caecfecec3 to 81dd1f107ba6 (1 revision)
2021-01-29 chromium-autoroll@skia-public.iam.gserviceaccount.com Roll SPIRV-Cross from 84a41cd4883d to 4741bbaa641d (1 revision)
2021-01-29 chromium-autoroll@skia-public.iam.gserviceaccount.com Roll Vulkan-Loader from 47940fbfe0ad to 2b9a7b114eaa (1 revision)
2021-01-29 chromium-autoroll@skia-public.iam.gserviceaccount.com Roll Vulkan-ValidationLayers from c327f81e35a4 to 85caecfecec3 (1 revision)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vulkan-deps-angle-autoroll
Please CC jmadill@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Bug: None
Tbr: jmadill@google.com
Change-Id: I6d6f9019c39d7f0334734688bf7869533632055c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2662401
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
2021-02-01 12:20:55 +00:00
android Update VVL directories in Android build. 2020-12-16 03:28:16 +00:00
build_overrides Remove obsolete build flag. 2021-01-11 17:20:46 +00:00
doc Update README.md for Fuchsia 2021-01-28 20:21:38 +00:00
extensions Remove extension files that are not written by ANGLE. 2021-01-27 20:46:34 +00:00
gni Turn on vulkan backend for android ndk level < 26 2021-01-29 21:21:12 +00:00
include Roll Khronos headers. 2021-01-22 16:30:04 +00:00
infra infra: Fix win-trace-rel bot typo. 2021-01-13 20:26:27 +00:00
samples Rename ShaderVariable::structName to structOrBlockName 2021-01-20 21:39:29 +00:00
scripts Fix several vulkan backend problem on Android. 2021-01-28 18:57:48 +00:00
src Remove extension check in validation of ES3.2 entry points 2021-02-01 05:44:25 +00:00
third_party Import Vulkan DEPS from the new vulkan-deps repo. 2020-12-18 18:09:50 +00:00
tools Create empty //tools/android/md5sum/BUILD.gn 2020-08-04 22:40:36 +00:00
util Reland "Use is_apple instead of is_mac and is_ios everywhere" 2021-01-12 15:44:03 +00:00
.clang-format Update .clang-format. 2020-04-28 14:23:13 +00:00
.gitattributes Automatically call flex/bison if necessary 2019-12-03 19:29:42 +00:00
.gitignore Import Vulkan DEPS from the new vulkan-deps repo. 2020-12-18 18:09:50 +00:00
.gn Re-land "Link C++ histogram support into angle_perftests." 2020-10-25 16:42:09 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
.vpython Add luci-go and mb to DEPS. 2020-09-14 21:27:36 +00:00
.vpython3 Add luci-go and mb to DEPS. 2020-09-14 21:27:36 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS Fix to build with VS2019 2021-01-18 16:58:37 +00:00
BUILD.gn Fix angle_unittests build on iOS 2021-01-27 17:01:27 +00:00
CONTRIBUTORS Fix to build with VS2019 2021-01-18 16:58:37 +00:00
DEPS Roll vulkan-deps from e02583244aad to 38d88d12b2fd (4 revisions) 2021-02-01 12:20:55 +00:00
LICENSE Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
OWNERS Update OWNERS information. 2020-03-27 19:58:54 +00:00
PRESUBMIT.py Remove tabs from volk.c/h 2021-01-05 10:31:53 +00:00
README.chromium Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
README.md Update README.md for Fuchsia 2021-01-28 20:21:38 +00:00
WATCHLISTS Fix quotes around emails in WATCHLISTS 2020-04-21 16:50:07 +00:00
additional_readme_paths.json Vulkan: Generate mipmap in compute 2020-07-26 19:38:41 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete in progress
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS planned
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia complete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing