383 строки
13 KiB
Markdown
383 строки
13 KiB
Markdown
---
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title: "nativeImage"
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description: "Create tray, dock, and application icons using PNG or JPG files."
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slug: native-image
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hide_title: false
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---
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# nativeImage
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> Create tray, dock, and application icons using PNG or JPG files.
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Process: [Main](latest/glossary.md#main-process), [Renderer](latest/glossary.md#renderer-process)
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The `nativeImage` module provides a unified interface for manipulating
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system images. These can be handy if you want to provide multiple scaled
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versions of the same icon or take advantage of macOS [template images][template-image].
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Electron APIs that take image files accept either file paths or
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`NativeImage` instances. An empty and transparent image will be used when `null` is passed.
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For example, when creating a [Tray](latest/tutorial/tray.md) or setting a [BrowserWindow](latest/api/browser-window.md)'s
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icon, you can either pass an image file path as a string:
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```js title='Main Process'
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const { BrowserWindow, Tray } = require('electron')
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const tray = new Tray('/Users/somebody/images/icon.png')
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const win = new BrowserWindow({ icon: '/Users/somebody/images/window.png' })
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```
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or generate a `NativeImage` instance from the same file:
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```js title='Main Process'
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const { BrowserWindow, nativeImage, Tray } = require('electron')
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const trayIcon = nativeImage.createFromPath('/Users/somebody/images/icon.png')
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const appIcon = nativeImage.createFromPath('/Users/somebody/images/window.png')
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const tray = new Tray(trayIcon)
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const win = new BrowserWindow({ icon: appIcon })
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```
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## Supported Formats
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Currently, `PNG` and `JPEG` image formats are supported across all platforms.
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`PNG` is recommended because of its support for transparency and lossless compression.
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On Windows, you can also load `ICO` icons from file paths. For best visual
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quality, we recommend including at least the following sizes:
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* Small icon
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* 16x16 (100% DPI scale)
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* 20x20 (125% DPI scale)
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* 24x24 (150% DPI scale)
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* 32x32 (200% DPI scale)
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* Large icon
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* 32x32 (100% DPI scale)
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* 40x40 (125% DPI scale)
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* 48x48 (150% DPI scale)
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* 64x64 (200% DPI scale)
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* 256x256
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Check the _Icon Scaling_ section in the Windows [App Icon Construction][icons] reference.
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[icons]: https://learn.microsoft.com/en-us/windows/apps/design/style/iconography/app-icon-construction#icon-scaling
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:::note
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EXIF metadata is currently not supported and will not be taken into account during
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image encoding and decoding.
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:::
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## High Resolution Image
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On platforms that support high pixel density displays (such as Apple Retina),
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you can append `@2x` after image's base filename to mark it as a 2x scale
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high resolution image.
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For example, if `icon.png` is a normal image that has standard resolution, then
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`icon@2x.png` will be treated as a high resolution image that has double
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Dots per Inch (DPI) density.
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If you want to support displays with different DPI densities at the same time,
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you can put images with different sizes in the same folder and use the filename
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without DPI suffixes within Electron. For example:
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```plaintext
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images/
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├── icon.png
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├── icon@2x.png
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└── icon@3x.png
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```
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```js title='Main Process'
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const { Tray } = require('electron')
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const appTray = new Tray('/Users/somebody/images/icon.png')
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```
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The following suffixes for DPI are also supported:
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* `@1x`
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* `@1.25x`
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* `@1.33x`
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* `@1.4x`
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* `@1.5x`
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* `@1.8x`
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* `@2x`
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* `@2.5x`
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* `@3x`
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* `@4x`
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* `@5x`
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## Template Image _macOS_
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On macOS, [template images][template-image] consist of black and an alpha channel.
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Template images are not intended to be used as standalone images and are usually
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mixed with other content to create the desired final appearance.
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The most common case is to use template images for a menu bar (Tray) icon, so it can
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adapt to both light and dark menu bars.
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To mark an image as a template image, its base filename should end with the word
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`Template` (e.g. `xxxTemplate.png`). You can also specify template images at
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different DPI densities (e.g. `xxxTemplate@2x.png`).
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## Methods
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The `nativeImage` module has the following methods, all of which return
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an instance of the [`NativeImage`](#class-nativeimage) class:
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### `nativeImage.createEmpty()`
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Returns `NativeImage`
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Creates an empty `NativeImage` instance.
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### `nativeImage.createThumbnailFromPath(path, size)` _macOS_ _Windows_
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* `path` string - path to a file that we intend to construct a thumbnail out of.
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* `size` [Size](latest/api/structures/size.md) - the desired width and height (positive numbers) of the thumbnail.
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Returns `Promise<NativeImage>` - fulfilled with the file's thumbnail preview image, which is a [NativeImage](latest/api/native-image.md).
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Note: The Windows implementation will ignore `size.height` and scale the height according to `size.width`.
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### `nativeImage.createFromPath(path)`
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* `path` string - path to a file that we intend to construct an image out of.
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Returns `NativeImage`
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Creates a new `NativeImage` instance from a file located at `path`. This method
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returns an empty image if the `path` does not exist, cannot be read, or is not
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a valid image.
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```js
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const { nativeImage } = require('electron')
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const image = nativeImage.createFromPath('/Users/somebody/images/icon.png')
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console.log(image)
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```
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### `nativeImage.createFromBitmap(buffer, options)`
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* `buffer` [Buffer][buffer]
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* `options` Object
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* `width` Integer
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* `height` Integer
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* `scaleFactor` Number (optional) - Defaults to 1.0.
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Returns `NativeImage`
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Creates a new `NativeImage` instance from `buffer` that contains the raw bitmap
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pixel data returned by `toBitmap()`. The specific format is platform-dependent.
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### `nativeImage.createFromBuffer(buffer[, options])`
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* `buffer` [Buffer][buffer]
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* `options` Object (optional)
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* `width` Integer (optional) - Required for bitmap buffers.
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* `height` Integer (optional) - Required for bitmap buffers.
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* `scaleFactor` Number (optional) - Defaults to 1.0.
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Returns `NativeImage`
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Creates a new `NativeImage` instance from `buffer`. Tries to decode as PNG or JPEG first.
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### `nativeImage.createFromDataURL(dataURL)`
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* `dataURL` string
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Returns `NativeImage`
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Creates a new `NativeImage` instance from `dataUrl`, a base 64 encoded [Data URL][data-url] string.
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### `nativeImage.createFromNamedImage(imageName[, hslShift])` _macOS_
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* `imageName` string
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* `hslShift` number[] (optional)
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Returns `NativeImage`
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Creates a new `NativeImage` instance from the `NSImage` that maps to the
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given image name. See Apple's [`NSImageName`](https://developer.apple.com/documentation/appkit/nsimagename#2901388)
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documentation for a list of possible values.
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The `hslShift` is applied to the image with the following rules:
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* `hsl_shift[0]` (hue): The absolute hue value for the image - 0 and 1 map
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to 0 and 360 on the hue color wheel (red).
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* `hsl_shift[1]` (saturation): A saturation shift for the image, with the
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following key values:
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0 = remove all color.
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0.5 = leave unchanged.
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1 = fully saturate the image.
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* `hsl_shift[2]` (lightness): A lightness shift for the image, with the
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following key values:
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0 = remove all lightness (make all pixels black).
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0.5 = leave unchanged.
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1 = full lightness (make all pixels white).
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This means that `[-1, 0, 1]` will make the image completely white and
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`[-1, 1, 0]` will make the image completely black.
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In some cases, the `NSImageName` doesn't match its string representation; one example of this is `NSFolderImageName`, whose string representation would actually be `NSFolder`. Therefore, you'll need to determine the correct string representation for your image before passing it in. This can be done with the following:
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```sh
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echo -e '#import <Cocoa/Cocoa.h>\nint main() { NSLog(@"%@", SYSTEM_IMAGE_NAME); }' | clang -otest -x objective-c -framework Cocoa - && ./test
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```
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where `SYSTEM_IMAGE_NAME` should be replaced with any value from [this list](https://developer.apple.com/documentation/appkit/nsimagename?language=objc).
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## Class: NativeImage
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> Natively wrap images such as tray, dock, and application icons.
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Process: [Main](latest/glossary.md#main-process), [Renderer](latest/glossary.md#renderer-process)<br />
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_This class is not exported from the `'electron'` module. It is only available as a return value of other methods in the Electron API._
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### Instance Methods
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The following methods are available on instances of the `NativeImage` class:
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#### `image.toPNG([options])`
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* `options` Object (optional)
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* `scaleFactor` Number (optional) - Defaults to 1.0.
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Returns `Buffer` - A [Buffer][buffer] that contains the image's `PNG` encoded data.
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#### `image.toJPEG(quality)`
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* `quality` Integer - Between 0 - 100.
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Returns `Buffer` - A [Buffer][buffer] that contains the image's `JPEG` encoded data.
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#### `image.toBitmap([options])`
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* `options` Object (optional)
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* `scaleFactor` Number (optional) - Defaults to 1.0.
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Returns `Buffer` - A [Buffer][buffer] that contains a copy of the image's raw bitmap pixel
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data.
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#### `image.toDataURL([options])`
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```YAML history
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changes:
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- pr-url: https://github.com/electron/electron/pull/41752
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description: "`nativeImage.toDataURL` will preserve PNG colorspace"
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breaking-changes-header: behavior-changed-nativeimagetodataurl-will-preserve-png-colorspace
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```
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* `options` Object (optional)
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* `scaleFactor` Number (optional) - Defaults to 1.0.
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Returns `string` - The [Data URL][data-url] of the image.
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#### `image.getBitmap([options])`
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* `options` Object (optional)
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* `scaleFactor` Number (optional) - Defaults to 1.0.
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Returns `Buffer` - A [Buffer][buffer] that contains the image's raw bitmap pixel data.
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The difference between `getBitmap()` and `toBitmap()` is that `getBitmap()` does not
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copy the bitmap data, so you have to use the returned Buffer immediately in
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current event loop tick; otherwise the data might be changed or destroyed.
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#### `image.getNativeHandle()` _macOS_
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Returns `Buffer` - A [Buffer][buffer] that stores C pointer to underlying native handle of
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the image. On macOS, a pointer to `NSImage` instance is returned.
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Notice that the returned pointer is a weak pointer to the underlying native
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image instead of a copy, so you _must_ ensure that the associated
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`nativeImage` instance is kept around.
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#### `image.isEmpty()`
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Returns `boolean` - Whether the image is empty.
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#### `image.getSize([scaleFactor])`
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* `scaleFactor` Number (optional) - Defaults to 1.0.
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Returns [`Size`](latest/api/structures/size.md).
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If `scaleFactor` is passed, this will return the size corresponding to the image representation most closely matching the passed value.
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#### `image.setTemplateImage(option)`
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* `option` boolean
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Marks the image as a macOS [template image][template-image].
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#### `image.isTemplateImage()`
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Returns `boolean` - Whether the image is a macOS [template image][template-image].
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#### `image.crop(rect)`
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* `rect` [Rectangle](latest/api/structures/rectangle.md) - The area of the image to crop.
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Returns `NativeImage` - The cropped image.
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#### `image.resize(options)`
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* `options` Object
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* `width` Integer (optional) - Defaults to the image's width.
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* `height` Integer (optional) - Defaults to the image's height.
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* `quality` string (optional) - The desired quality of the resize image.
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Possible values include `good`, `better`, or `best`. The default is `best`.
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These values express a desired quality/speed tradeoff. They are translated
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into an algorithm-specific method that depends on the capabilities
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(CPU, GPU) of the underlying platform. It is possible for all three methods
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to be mapped to the same algorithm on a given platform.
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Returns `NativeImage` - The resized image.
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If only the `height` or the `width` are specified then the current aspect ratio
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will be preserved in the resized image.
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#### `image.getAspectRatio([scaleFactor])`
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* `scaleFactor` Number (optional) - Defaults to 1.0.
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Returns `Number` - The image's aspect ratio (width divided by height).
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If `scaleFactor` is passed, this will return the aspect ratio corresponding to the image representation most closely matching the passed value.
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#### `image.getScaleFactors()`
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Returns `Number[]` - An array of all scale factors corresponding to representations for a given `NativeImage`.
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#### `image.addRepresentation(options)`
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* `options` Object
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* `scaleFactor` Number (optional) - The scale factor to add the image representation for.
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* `width` Integer (optional) - Defaults to 0. Required if a bitmap buffer
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is specified as `buffer`.
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* `height` Integer (optional) - Defaults to 0. Required if a bitmap buffer
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is specified as `buffer`.
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* `buffer` Buffer (optional) - The buffer containing the raw image data.
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* `dataURL` string (optional) - The data URL containing either a base 64
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encoded PNG or JPEG image.
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Add an image representation for a specific scale factor. This can be used
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to programmatically add different scale factor representations to an image. This
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can be called on empty images.
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### Instance Properties
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#### `nativeImage.isMacTemplateImage` _macOS_
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A `boolean` property that determines whether the image is considered a [template image][template-image].
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Please note that this property only has an effect on macOS.
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[buffer]: https://nodejs.org/api/buffer.html#buffer_class_buffer
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[data-url]: https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URLs
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[template-image]: https://developer.apple.com/documentation/appkit/nsimage/1520017-template
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